Posted on October 2, 2025

Mid-Patch Update - October 5

Hero Changes

Victor

Victor

Aura of Suffering
Aura of Suffering

Self damage reduced from 80% to 70%

Radius reduced from 8m to 7.7m

MinDPS, MaxDPS and spirit scaling increased by ~5-6%

Jumpstart
Jumpstart

Duration increased from 4s to 4.5s

Shocking Reanimation
Shocking Reanimation

Radius increased from 12m to 13m

Mid-Patch Update - October 3

General Changes

Fixed Wall Jumps not refunding stamina if a mantle or zipline occurs within the refund window (similar to how we treat other stamina refunds)

Hero Changes

Victor

Victor

Pain Battery
Pain Battery

T3 heal reduced from 20% to 18%

Jumpstart
Jumpstart

Cooldown increased from 22s to 23s

Aura of Suffering
Aura of Suffering

Self damage can no longer be reduced by spirit resistance (same as Jumpstart)

Self damage reduced from 85% to 80%

General Changes

Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent)

Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reactive Barrier (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka Abrams shoulder charge CC on the grab and the stun, Lash ult grab and stun, etc).

Matchmaking updates to include more considerations for a balanced roster beyond only frontliners

Reduced shooting lock-out period when jumping from 0.15s to 0.0s

Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping

Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)

Reduced corner boosting velocity by 20%

Mid Boss base HP increased from 12500 to 13000

Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min

Rejuv bonus HP reduced from 15% to 10%

2nd Midboss rejuv credits reduced from 4 to 3

Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them

Soul Urn: Carriers now have +30% bullet and +30% spirit Resist

Soul Urn: Movespeed bonus reduced from +7m to +3.5m

Soul Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second

Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)

Neutral Shop no longer gets disabled if an enemy is nearby

Distance to attack Walkers reduced from 35m to 34m

Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include Weakening Headshot, Crippling Headshot, Headshot Booster, Headhunter, Hollow Point and Mystic Shot.

Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished

Hero Changes

Abrams

Abrams

Siphon Life
Siphon Life

Damage and spirit scaling reduced by 10%

Heal ratio increased by 10%

Shoulder Charge
Shoulder Charge

T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit)

Billy

Billy

Add footsteps to Billy's out of combat run animations

Base move speed reduced from 7.3 to 7.1

Blasted
Blasted

T1 movespeed increased from +1.75 to +2.25m

Calico

Calico

Base bullet damage increased from 1.9 to 2.0

Gloom Bombs
Gloom Bombs

Radius increased from 2.5m to 3m

Ava
Ava

Duration increased from 14s to 16s

Leaping Slash
Leaping Slash

Height increased from 1.5m to 2.5m

Return to Shadows
Return to Shadows

Cooldown reduced from 100s to 90s

Radius increased from 7m to 7.5m

Drifter

Drifter

Stalker
Stalker's Mark

New sound added for teleport precast

Replaced temp whizby sound with an updated version

Ambush cast delay increased from 0.0s to 0.35s

Dynamo

Dynamo

Kinetic Pulse
Kinetic Pulse

Height increased from 0.7m to 1.0m

Rejuvenating Aurora
Rejuvenating Aurora

Spirit scaling per level increased from 0.372 to 0.4

Grey Talon

Grey Talon

Charged Shot
Charged Shot

Spirit scaling reduced from 1.11 to 1.0

T3 spirit scaling reduced from 1.11 to 1.0

Rain of Arrows
Rain of Arrows

No longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out

Ivy

Ivy

Bullet damage growth reduced from 0.15 to 0.11

Spirit scaling per boon increased from 1.1 to 1.2

Kudzu Bomb
Kudzu Bomb

DPS reduced from 55 to 50

T3 DPS reduced from +46 to +40

Stone Form
Stone Form

Damage spirit scaling increased from 1.0 to 1.5

Air Drop
Air Drop

No longer grants allied bullet resistance (still grants barrier on drop)

Kelvin

Kelvin

Base bullet damage reduced from 18.9 to 17.8

Clip size reduced from 15 to 14

Spirit Power per boon increased from 1.1 to 1.3

Lady Geist

Lady Geist

Essence Bomb
Essence Bomb

Spirit scaling increased from 1.07 to 1.22

Lash

Lash

Ground Strike
Ground Strike

Range reduced from 11m to 10m

Cooldown increased from 19s to 21s

Damage reduced from 70 to 60

Mina

Mina

New heavy melee animation

Rake
Rake

Now passively lets you float in the air with the umbrella for up to 2.5s with right click

Heal spirit scale reduced from 1.5 to 0.5

T2 now also increases heal spirit scale by 1.0

T3 damage increased from 6% to 7%

Sanguine Retreat
Sanguine Retreat

Cooldown increased from 27s to 30s

Nox Nostra
Nox Nostra

Now has 50% reduction in damage against objectives

Reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)

Mirage

Mirage

Djinn
Djinn's Mark

Is now affected by cooldown reduction

Mo & Krill

Mo & Krill

Bullet damage growth per boon increased from 0.063 to 0.07

Burrow
Burrow

Bullet resistance reduced from 80% to 60%

Combo
Combo

Duration reduced from 2.5s to 2.4s

T2 duration reduced from 0.75s to 0.7s

Paige

Paige

Bullet projectile speed increased by 15%

Bullet damage growth per boon reduced from 0.8 to 0.66

Defend and Fight!
Defend and Fight!

Duration increased from 5s to 7s

Cooldown increased from 26s to 30s

Captivating Read
Captivating Read

Reduced cooldown from 30s to 25s

Moved the UI element to the bottom of the screen so it's more noticeable when you get hit

Radius increased from 7m to 7.5m

Conjure Dragon
Conjure Dragon

Now properly applies burning effect below the dragon if the dragon is far off the ground

Rallying Charge
Rallying Charge

Damage reduced from 150 (+1.2) to 125 (+1.0)

Healing reduced from 150 (+2) to 125 (+1.6)

Both damage & healing now grows as the horses travel, up to a max +100% of both at 350m

Increased horse speed from 1700 to 2000

Reduced knock-up speed from 800 to 600

Spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front

Seven

Seven

Static Charge
Static Charge

T2 reduced from +8m to +7m

Power Surge
Power Surge

Spirit power scaling reduced by 10%

Storm Cloud
Storm Cloud

’s Lightning Strike damage reduced from 90 to 75

’s Lightning Strike spirit power reduced from 1.4 to 0.5

The Doorman

The Doorman

Doorway
Doorway

Placement has been improved

Can now be placed through veils again

Improved performance when placing Doorway

Victor

Victor

Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968)

Pain Battery
Pain Battery

Fixed the bolts hitting world geometry more often than intended

Damage required to charge up reduced from 50% max health to 40%

Aura of Suffering
Aura of Suffering

Reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and on the maximum damage from 1.25 to 1.1

Self damage reduced from 100% to 85%

Shocking Reanimation
Shocking Reanimation

Increased stun duration from 1s to 1.5s

Damage spirit scaling increased from 1.8 to 2.0

T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "

T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"

Improved hit detection

Fixed Shocking Reanimation sometimes not hitting targets that are in the Z axis

Vindicta

Vindicta

Base bullet damage increased from 11.4 to 11.8

Flight
Flight

Duration increased from 13s to 15s

T2 increased from 7s to 8s

Spirit damage scaling increased from 0.19 to 0.22

Assassinate
Assassinate

Bonus damage spirit scaling increased from 1.4 to 1.7

Cooldown reduced from 60s to 50s

Viscous

Viscous

Alt fire base damage reduced from 48 to 42

Alt fire damage growth increased from 1.25 to 1.6

Splatter
Splatter

Damage reduced from 80 to 70

T1 increased from -5.75s to -6s

Vyper

Vyper

Screwjab Dagger
Screwjab Dagger

Has been reworked

Now stacks in both damage and slows the more daggers you hit against the same target

Is now charge-based, with a 4.5s time between charges. Starts with 2 charges.

Damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack

Has a max stack of 3 (shows in overhead)

Slow changed from 50% to 35% + 15% per stack

Slow duration increased from 1s to 2s

Cooldown increased from 9s to 10s

T1 changed from -4s Cooldown to +1 Charge

T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack

T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit

Projectile speed increased from 3500 to 4200

Updated sfx

Added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target.

Lethal Venom
Lethal Venom

Can now be cast on non-trooper enemies (neutrals and objectives)

T3 upgrade can now trigger on all enemies, including troopers

T3 build-up per shot reduced from 5 to 4.5 (a nerf)

Slither
Slither

Is no longer leveled up by default at the start of the game

T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd.

Now leaves a green trail

Warden

Warden

Fire rate spirit scaling increased from 0.22 to 0.25

Last Stand
Last Stand

DPS spirit scaling reduced from 1.45 to 1.3

Wraith

Wraith

Base bullet damage increased from 5.115 to 5.4

Bullet damage growth per boon reduced from 0.175 to 0.155

Card Trick
Card Trick

Delay reduced from 0.75 to 0.7

Item Changes

Backstabber

Backstabber

Cooldown increased from 5s to 6s

Blood Tribute

Blood Tribute

Heal reduction reduced from -40% to -30%

Capacitor

Capacitor

Fixed proc rate being improved with general cooldown reduction

Cheat Death

Cheat Death

Damage output reduction reduced from -70% to -60%

Healing reduction reduced from -70% to -60%

Cold Front

Cold Front

Bonus damage reduced from 100 to 95

Cooldown increased from 24s to 25s

Colossus

Colossus

Active resist increased from 30% to 35%

Radius increased from 12m to 14m

Counterspell

Counterspell

Parry duration reduced from 0.9s to 0.8s

Cultist Sacrifice

Cultist Sacrifice

Fire Rate reduced from 10% to 8%

Health boon scaling reduced from 7 to 4

Health reduced from 100 to 75

Cooldown increased from 250s to 260s

Fire Rate boon scaling reduced from 0.8 to 0.7

Disarming Hex

Disarming Hex

Cast range increased from 23m to 32m

Diviner

Diviner's Kevlar

Duration increased from 13s to 20s

Spirit Power increased from +25 to +35

Extra Health

Extra Health

Bonus Health increased from 175 to 185

Fury Trance

Fury Trance

Cooldown increased from 16s to 18s

Greater Expansion

Greater Expansion

Spirit Resist increased from 8% to 10%

Headshot Booster

Headshot Booster

Damage reduced from 50 to 45

High-Velocity Rounds

High-Velocity Rounds

Bullet Velocity increased from +35% to +45% (reflected through upgrades as well)

Inhibitor

Inhibitor

Buildup rate increased (now matches Slowing Bullets buildup rate)

No longer limited to hero only targets

Majestic Leap

Majestic Leap

Barrier reduced from 350 to 140

Barrier now scales with Boons (10 scaling)

Mystic Burst

Mystic Burst

Cooldown increased from 12s to 14s

Mystic Shot

Mystic Shot

Damage reduced from 60 to 55

Mystic Slow

Mystic Slow

Now reduces dash distance by 10% (affects upgrades)

Quicksilver Reload

Quicksilver Reload

Bonus damage reduced from 55 to 44

Reactive Barrier

Reactive Barrier

Cooldown increased from 22s to 24s

Rebuttal

Rebuttal

Now grants +18% Melee Resistance

Rescue Beam

Rescue Beam

Cast range increased from 28m to 32m

Restorative Locket

Restorative Locket

Boon scaling increased from 0.3 to 0.4

Rusted Barrel

Rusted Barrel

Cast range increased from 28m to 32m

Bullet Resistance reduction increased from -6% to -8%

Shadow Weave

Shadow Weave

Spotted radius reduced from 26m to 20m

Silence Wave

Silence Wave

Silence duration reduced from 3.25s to 3s

Spellbreaker

Spellbreaker

Threshold increased from 150 to 175

Spirit Burn

Spirit Burn

Now goes on cooldown for half the normal time when used on non-heroes (rather than 0 cooldown)

Spirit Lifesteal

Spirit Lifesteal

Now provides +6 Spirit Power

Spirit Rend

Spirit Rend

Debuff duration increased from 7s to 8s

Cooldown reduced from 2.5s to 2.25s

Spirit Resilience

Spirit Resilience

Spirit Resistance increased from 25% to 30%

Spirit Shielding

Spirit Shielding

Movespeed increased from 1.5 to 1.75

Spirit Snatch

Spirit Snatch

Melee damage reduced from 10% to 7%

Spiritual Overflow

Spiritual Overflow

No longer grants +20% Ability Duration on proc

Now grants +20% Cooldown Reduction on proc

Sprint Boots

Sprint Boots

Sprint increased from 2 to 2.25 (affects upgrades)

Tesla Bullets

Tesla Bullets

Fixed proc rate being improved with general cooldown reduction

Toxic Bullets

Toxic Bullets

Burn increased from 2.1% to 2.2%

Unstoppable

Unstoppable

Duration increased from 5s to 5.5s

Veil Walker

Veil Walker

Heal reduced from 150 to 85

Heal scale per boon increased from 4 to 6

Cooldown increased from 12s to 15s

Reveal on damage duration increased from 0.25s to 0.5s

Initial invis fade duration increased from 0s to 0.25s

Reveal on spotted duration increased from 0.25s to 1.25s

Weapon Shielding

Weapon Shielding

Damage Threshold reduced from 175 to 150

Movespeed increased from 1.5 to 1.75