Self damage reduced from 80% to 70%
Radius reduced from 8m to 7.7m
MinDPS, MaxDPS and spirit scaling increased by ~5-6%
Duration increased from 4s to 4.5s
Radius increased from 12m to 13m
Fixed Wall Jumps not refunding stamina if a mantle or zipline occurs within the refund window (similar to how we treat other stamina refunds)
T3 heal reduced from 20% to 18%
Cooldown increased from 22s to 23s
Self damage can no longer be reduced by spirit resistance (same as Jumpstart)
Self damage reduced from 85% to 80%
Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent)
Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reactive Barrier (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka Abrams shoulder charge CC on the grab and the stun, Lash ult grab and stun, etc).
Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
Reduced shooting lock-out period when jumping from 0.15s to 0.0s
Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
Reduced corner boosting velocity by 20%
Mid Boss base HP increased from 12500 to 13000
Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min
Rejuv bonus HP reduced from 15% to 10%
2nd Midboss rejuv credits reduced from 4 to 3
Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them
Soul Urn: Carriers now have +30% bullet and +30% spirit Resist
Soul Urn: Movespeed bonus reduced from +7m to +3.5m
Soul Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second
Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)
Neutral Shop no longer gets disabled if an enemy is nearby
Distance to attack Walkers reduced from 35m to 34m
Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include Weakening Headshot, Crippling Headshot, Headshot Booster, Headhunter, Hollow Point and Mystic Shot.
Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished
Damage and spirit scaling reduced by 10%
Heal ratio increased by 10%
T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit)
Add footsteps to Billy's out of combat run animations
Base move speed reduced from 7.3 to 7.1
T1 movespeed increased from +1.75 to +2.25m
Base bullet damage increased from 1.9 to 2.0
Radius increased from 2.5m to 3m
Duration increased from 14s to 16s
Height increased from 1.5m to 2.5m
Cooldown reduced from 100s to 90s
Radius increased from 7m to 7.5m
New sound added for teleport precast
Replaced temp whizby sound with an updated version
Ambush cast delay increased from 0.0s to 0.35s
Height increased from 0.7m to 1.0m
Spirit scaling per level increased from 0.372 to 0.4
Spirit scaling reduced from 1.11 to 1.0
T3 spirit scaling reduced from 1.11 to 1.0
No longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out
Bullet damage growth reduced from 0.15 to 0.11
Spirit scaling per boon increased from 1.1 to 1.2
DPS reduced from 55 to 50
T3 DPS reduced from +46 to +40
Damage spirit scaling increased from 1.0 to 1.5
No longer grants allied bullet resistance (still grants barrier on drop)
Base bullet damage reduced from 18.9 to 17.8
Clip size reduced from 15 to 14
Spirit Power per boon increased from 1.1 to 1.3
Spirit scaling increased from 1.07 to 1.22
Range reduced from 11m to 10m
Cooldown increased from 19s to 21s
Damage reduced from 70 to 60
New heavy melee animation
Now passively lets you float in the air with the umbrella for up to 2.5s with right click
Heal spirit scale reduced from 1.5 to 0.5
T2 now also increases heal spirit scale by 1.0
T3 damage increased from 6% to 7%
Cooldown increased from 27s to 30s
Now has 50% reduction in damage against objectives
Reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)
Is now affected by cooldown reduction
Bullet damage growth per boon increased from 0.063 to 0.07
Bullet resistance reduced from 80% to 60%
Duration reduced from 2.5s to 2.4s
T2 duration reduced from 0.75s to 0.7s
Bullet projectile speed increased by 15%
Bullet damage growth per boon reduced from 0.8 to 0.66
Duration increased from 5s to 7s
Cooldown increased from 26s to 30s
Reduced cooldown from 30s to 25s
Moved the UI element to the bottom of the screen so it's more noticeable when you get hit
Radius increased from 7m to 7.5m
Now properly applies burning effect below the dragon if the dragon is far off the ground
Damage reduced from 150 (+1.2) to 125 (+1.0)
Healing reduced from 150 (+2) to 125 (+1.6)
Both damage & healing now grows as the horses travel, up to a max +100% of both at 350m
Increased horse speed from 1700 to 2000
Reduced knock-up speed from 800 to 600
Spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front
T2 reduced from +8m to +7m
Spirit power scaling reduced by 10%
’s Lightning Strike damage reduced from 90 to 75
’s Lightning Strike spirit power reduced from 1.4 to 0.5
Placement has been improved
Can now be placed through veils again
Improved performance when placing Doorway
Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968)
Fixed the bolts hitting world geometry more often than intended
Damage required to charge up reduced from 50% max health to 40%
Reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and on the maximum damage from 1.25 to 1.1
Self damage reduced from 100% to 85%
Increased stun duration from 1s to 1.5s
Damage spirit scaling increased from 1.8 to 2.0
T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "
T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
Improved hit detection
Fixed Shocking Reanimation sometimes not hitting targets that are in the Z axis
Base bullet damage increased from 11.4 to 11.8
Duration increased from 13s to 15s
T2 increased from 7s to 8s
Spirit damage scaling increased from 0.19 to 0.22
Bonus damage spirit scaling increased from 1.4 to 1.7
Cooldown reduced from 60s to 50s
Alt fire base damage reduced from 48 to 42
Alt fire damage growth increased from 1.25 to 1.6
Damage reduced from 80 to 70
T1 increased from -5.75s to -6s
Has been reworked
Now stacks in both damage and slows the more daggers you hit against the same target
Is now charge-based, with a 4.5s time between charges. Starts with 2 charges.
Damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack
Has a max stack of 3 (shows in overhead)
Slow changed from 50% to 35% + 15% per stack
Slow duration increased from 1s to 2s
Cooldown increased from 9s to 10s
T1 changed from -4s Cooldown to +1 Charge
T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack
T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit
Projectile speed increased from 3500 to 4200
Updated sfx
Added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target.
Can now be cast on non-trooper enemies (neutrals and objectives)
T3 upgrade can now trigger on all enemies, including troopers
T3 build-up per shot reduced from 5 to 4.5 (a nerf)
Is no longer leveled up by default at the start of the game
T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd.
Now leaves a green trail
Fire rate spirit scaling increased from 0.22 to 0.25
DPS spirit scaling reduced from 1.45 to 1.3
Base bullet damage increased from 5.115 to 5.4
Bullet damage growth per boon reduced from 0.175 to 0.155
Delay reduced from 0.75 to 0.7
Cooldown increased from 5s to 6s
Heal reduction reduced from -40% to -30%
Fixed proc rate being improved with general cooldown reduction
Damage output reduction reduced from -70% to -60%
Healing reduction reduced from -70% to -60%
Bonus damage reduced from 100 to 95
Cooldown increased from 24s to 25s
Active resist increased from 30% to 35%
Radius increased from 12m to 14m
Parry duration reduced from 0.9s to 0.8s
Fire Rate reduced from 10% to 8%
Health boon scaling reduced from 7 to 4
Health reduced from 100 to 75
Cooldown increased from 250s to 260s
Fire Rate boon scaling reduced from 0.8 to 0.7
Cast range increased from 23m to 32m
Duration increased from 13s to 20s
Spirit Power increased from +25 to +35
Bonus Health increased from 175 to 185
Cooldown increased from 16s to 18s
Spirit Resist increased from 8% to 10%
Damage reduced from 50 to 45
Bullet Velocity increased from +35% to +45% (reflected through upgrades as well)
Buildup rate increased (now matches Slowing Bullets buildup rate)
No longer limited to hero only targets
Barrier reduced from 350 to 140
Barrier now scales with Boons (10 scaling)
Cooldown increased from 12s to 14s
Damage reduced from 60 to 55
Now reduces dash distance by 10% (affects upgrades)
Bonus damage reduced from 55 to 44
Cooldown increased from 22s to 24s
Now grants +18% Melee Resistance
Cast range increased from 28m to 32m
Boon scaling increased from 0.3 to 0.4
Cast range increased from 28m to 32m
Bullet Resistance reduction increased from -6% to -8%
Spotted radius reduced from 26m to 20m
Silence duration reduced from 3.25s to 3s
Threshold increased from 150 to 175
Now goes on cooldown for half the normal time when used on non-heroes (rather than 0 cooldown)
Now provides +6 Spirit Power
Debuff duration increased from 7s to 8s
Cooldown reduced from 2.5s to 2.25s
Spirit Resistance increased from 25% to 30%
Movespeed increased from 1.5 to 1.75
Melee damage reduced from 10% to 7%
No longer grants +20% Ability Duration on proc
Now grants +20% Cooldown Reduction on proc
Sprint increased from 2 to 2.25 (affects upgrades)
Fixed proc rate being improved with general cooldown reduction
Burn increased from 2.1% to 2.2%
Duration increased from 5s to 5.5s
Heal reduced from 150 to 85
Heal scale per boon increased from 4 to 6
Cooldown increased from 12s to 15s
Reveal on damage duration increased from 0.25s to 0.5s
Initial invis fade duration increased from 0s to 0.25s
Reveal on spotted duration increased from 0.25s to 1.25s
Damage Threshold reduced from 175 to 150
Movespeed increased from 1.5 to 1.75