Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
Slightly reduced comeback bounties in general (this is in addition to the above change)
A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
Guardian bounty increased by 10%
Walker bounty increased by 5%
Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
Using parry now pauses reloading
Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
Getting stunned now pauses your reload rather than restarting it
Breakables in the underground tunnels initial spawn time increased from 3m to 5m
Breakables in the underground tunnels respawn rate increased from 3m to 5m
All move slow values reduced by ~20% globally
All ground dash slows reduced by ~10% globally
Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag
to toggle the slow drag behavior on and off)
Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)
T3 increased from +8% to +9%
T3 reduced from 6s Unstoppable to 5s
Stamina cooldown increased from 5 to 5.3
Spirit lifesteal reduced from 20% to 18%
T3 decreased from +25 to +22
Cooldown increased from 34s to 38s
T2 reduced from +80 to +70
Radius reduced from 16.5m to 15.5m
T3 Max Bounces reduced from +8 to +6
Health per boon increased from 33 to 35
Headshot stack count increased from +2 to +3
T3 weapon scaling increased from 0.0003 to 0.00035
Health per boon increased from 41 to 43
T2 now also applies -6% Bullet Resistance for 5s
Lasso duration extention by Bounce Pad increased from +1s to +1.25s
Radius reduced from 6m to 5.75m
T1 max health heal reduced from 7% to 6%
Base ability health regen now scales with spirit power (0.2)
T3 spirit scaling increased from +0.3 to +0.45
T3 damage increased from 26% to 30%
Gun falloff range reduced from 18m->54m to 16m->48m
T3 spirit scaling increased from +0.03 to +0.04
T3 damage per meter scaling increased from 110% to 120%
T2 Weapon Damage buff duration reduced from 10s to 6s
Heal reduced from 50% to 40%
Angle increased from 38 to 40
T3 reduced from +40 degrees angle to +25
T3 reduced from +20% heal to +15%
Heavy Melee spirit scaling increased from 0.3 to 0.45
T1 increased from -11s Cooldown to -14s
T3 increased from +1m to +2m
Fixed some collision issues with Rallying Charge
Min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
Min damage multiplier no longer gets increased by the T3
Fixed a bug where multiple helpers could be sent to follow a single player for no effect
Now have a target UI when instant cast mode is selected
Alt fire base damage increased by 4%
Alt fire damage per boon increased from +0.2 to +0.24
While rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
Health per boon increased from 28 to 31
Sprint speed increased from 1.5 to 2.5
Dashes and light melee's no longer pause your gun's cycle time
Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
Can only target heroes and objectives now
Can only target heroes now
Now works with Ricochet, all the shots will bounce
Can now split shot (releases 1 extra bolt on each side, 3 total)
Alt fire damage growth reduced by 10%
Cast range reduced from 26m to 20m
Detonation cooldown reduced from 0.15 to 0.12
T1 reduced from +2m to +1.5m
Cooldown increased from 21s to 24s
T3 now also increases spirit scaling by 0.2
T3 barrier duration reduced from 5s to 4s
Cooldown increased from 105s to 115s
Bullet damage per boon reduced from 0.28 to 0.25
Fire Rate spirit scaling reduced from 0.25 to 0.21
Projectile range and speed reduced by 30%
T3 spirit scaling reduced from +2.7 to +2.1
T3 debuff resistance reduced from 40% to 30%
Heart heal reduced from 75 to 60
Heart heal spirit scaling reduced from 0.75 to 0.5
Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
T3 Clubs slow from +20% to +15%
Fixed Project Mind getting caught on edges/corners when aiming past it
Spirit damage per bullet scaling increased from 0.03 to 0.045
T3 now also increases the heal spirit scaling by +0.4
Light melee scaling increased from 1.0 to 1.2
Duration increased from 14s to 20s
Bounty reduced from 180% to 170%
DPS reduced by 25%
Duration increased by 20%
Now grants +10% Ultimate Ability Cooldown Reduction
Damage increased from 30% to 35%
Cast range increased from 20m to 25m
Max Health regen increased from 2% to 2.25%
Damage Penalty increased from -10% to -15%
Stored souls now count towards net worth (affects comeback reward calculations)
Souls per minute reduced from 90 to 80
Bullet Resist Reduction increased from 9% to 10%
Bullet and Spirit Lifesteal increased from 25% to 28%
Heal on Melee hit increased from 100+1.5 to 120+1.75
Melee hit heal increased from 30% to 35%
Base bullet damage scaling reduced from 0.49 to 0.38
Base bullet damage reduced from 25% to 20%
Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
Healing on Ability Cast per boon scaling reduced from 2 to 1.7
Heal per boon reduced from 0.5 to 0.45
Stack range reduced from 35m to 32m
Now builds from Sprint Boots
Sprint speed increased from 1.5 to 2
Cooldown reduced from 45s to 37s
Cooldown increased from 27s to 29s
Buildup is 35% slower
Spirit Power on proc reduced from 40 to 30
Fire Rate reduced from 30% to 25%
Current Health Bonus damage reduced from 8% to 7.5%
Spirit scaling increased from 0.005% to 0.006%
Souls per minute reduced from 18 to 16
No longer builds from Sprint Boots
No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
Movement speed bonus is now removed when the invisibility is removed
Spirit Power reduced from 10 to 6
Bullet Resist Reduction reduced from -13% to -12%