Posted on September 16, 2026

General Changes

Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.

Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)

Slightly reduced comeback bounties in general (this is in addition to the above change)

A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)

Guardian bounty increased by 10%

Walker bounty increased by 5%

Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)

Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)

Using parry now pauses reloading

Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot

Getting stunned now pauses your reload rather than restarting it

Breakables in the underground tunnels initial spawn time increased from 3m to 5m

Breakables in the underground tunnels respawn rate increased from 3m to 5m

All move slow values reduced by ~20% globally

All ground dash slows reduced by ~10% globally

Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag

to toggle the slow drag behavior on and off)

Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)

Hero Changes

Infernal Resilience
Infernal Resilience

T3 increased from +8% to +9%

Seismic Impact
Seismic Impact

T3 reduced from 6s Unstoppable to 5s

Stamina cooldown increased from 5 to 5.3

Light Eater
Light Eater

Spirit lifesteal reduced from 20% to 18%

T3 decreased from +25 to +22

Dazzling Trick
Dazzling Trick

Cooldown increased from 34s to 38s

Radiant Daggers
Radiant Daggers

T2 reduced from +80 to +70

Shining Wonder
Shining Wonder

Radius reduced from 16.5m to 15.5m

T3 Max Bounces reduced from +8 to +6

Health per boon increased from 33 to 35

Fixation
Fixation

Headshot stack count increased from +2 to +3

T3 weapon scaling increased from 0.0003 to 0.00035

Health per boon increased from 41 to 43

Crackshot
Crackshot

T2 now also applies -6% Bullet Resistance for 5s

Bounce Pad
Bounce Pad

Lasso duration extention by Bounce Pad increased from +1s to +1.25s

Stone Form
Stone Form

Radius reduced from 6m to 5.75m

T1 max health heal reduced from 7% to 6%

Frozen Shelter
Frozen Shelter

Base ability health regen now scales with spirit power (0.2)

Life Drain
Life Drain

T3 spirit scaling increased from +0.3 to +0.45

Essence Bomb
Essence Bomb

T3 damage increased from 26% to 30%

Gun falloff range reduced from 18m->54m to 16m->48m

Ground Strike
Ground Strike

T3 spirit scaling increased from +0.03 to +0.04

T3 damage per meter scaling increased from 110% to 120%

Grapple
Grapple

T2 Weapon Damage buff duration reduced from 10s to 6s

Flog
Flog

Heal reduced from 50% to 40%

Angle increased from 38 to 40

T3 reduced from +40 degrees angle to +25

T3 reduced from +20% heal to +15%

Heavy Melee spirit scaling increased from 0.3 to 0.45

Captivating Read
Captivating Read

T1 increased from -11s Cooldown to -14s

T3 increased from +1m to +2m

Rallying Charge
Rallying Charge

Fixed some collision issues with Rallying Charge

Kinetic Carbine
Kinetic Carbine

Min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)

Min damage multiplier no longer gets increased by the T3

Lil Helpers
Lil Helpers

Fixed a bug where multiple helpers could be sent to follow a single player for no effect

Now have a target UI when instant cast mode is selected

Alt fire base damage increased by 4%

Alt fire damage per boon increased from +0.2 to +0.24

Serrated Knives
Serrated Knives

While rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)

Health per boon increased from 28 to 31

Sprint speed increased from 1.5 to 2.5

Dashes and light melee's no longer pause your gun's cycle time

Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)

Boot Kick
Boot Kick

Can only target heroes and objectives now

Entangling Bola
Entangling Bola

Can only target heroes now

Ira Domini
Ira Domini

Now works with Ricochet, all the shots will bounce

Can now split shot (releases 1 extra bolt on each side, 3 total)

The Cube
The Cube

Alt fire damage growth reduced by 10%

Cast range reduced from 26m to 20m

Splatter
Splatter

Detonation cooldown reduced from 0.15 to 0.12

T1 reduced from +2m to +1.5m

Puddle Punch
Puddle Punch

Cooldown increased from 21s to 24s

Goo Ball
Goo Ball

T3 now also increases spirit scaling by 0.2

Slither
Slither

T3 barrier duration reduced from 5s to 4s

Petrifying Bola
Petrifying Bola

Cooldown increased from 105s to 115s

Bullet damage per boon reduced from 0.28 to 0.25

Fire Rate spirit scaling reduced from 0.25 to 0.21

Alchemical Flask
Alchemical Flask

Projectile range and speed reduced by 30%

Willpower
Willpower

T3 spirit scaling reduced from +2.7 to +2.1

T3 debuff resistance reduced from 40% to 30%

Card Trick
Card Trick

Heart heal reduced from 75 to 60

Heart heal spirit scaling reduced from 0.75 to 0.5

Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%

T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%

T3 Clubs slow from +20% to +15%

Project Mind
Project Mind

Fixed Project Mind getting caught on edges/corners when aiming past it

Full Auto
Full Auto

Spirit damage per bullet scaling increased from 0.03 to 0.045

Crimson Slash
Crimson Slash

T3 now also increases the heal spirit scaling by +0.4

Flying Slash
Flying Slash

Light melee scaling increased from 1.0 to 1.2

Item Changes

Duration increased from 14s to 20s

Bounty reduced from 180% to 170%

DPS reduced by 25%

Duration increased by 20%

Now grants +10% Ultimate Ability Cooldown Reduction

Damage increased from 30% to 35%

Cast range increased from 20m to 25m

Max Health regen increased from 2% to 2.25%

Damage Penalty increased from -10% to -15%

Stored souls now count towards net worth (affects comeback reward calculations)

Souls per minute reduced from 90 to 80

Bullet Resist Reduction increased from 9% to 10%

Bullet and Spirit Lifesteal increased from 25% to 28%

Heal on Melee hit increased from 100+1.5 to 120+1.75

Melee hit heal increased from 30% to 35%

Base bullet damage scaling reduced from 0.49 to 0.38

Base bullet damage reduced from 25% to 20%

Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor

Healing on Ability Cast per boon scaling reduced from 2 to 1.7

Heal per boon reduced from 0.5 to 0.45

Stack range reduced from 35m to 32m

Now builds from Sprint Boots

Sprint speed increased from 1.5 to 2

Cooldown reduced from 45s to 37s

Cooldown increased from 27s to 29s

Buildup is 35% slower

Spirit Power on proc reduced from 40 to 30

Fire Rate reduced from 30% to 25%

Current Health Bonus damage reduced from 8% to 7.5%

Spirit scaling increased from 0.005% to 0.006%

Souls per minute reduced from 18 to 16

No longer builds from Sprint Boots

No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)

Movement speed bonus is now removed when the invisibility is removed

Spirit Power reduced from 10 to 6

Bullet Resist Reduction reduced from -13% to -12%