Rejuv only heals the person hitting the crystal
Dying to a non-player (when there is no bounty/assists) now increases the respawn time for that death by 10 seconds
Patron 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds
Damage regenerated increased from 12% to 13%
Weapon Range growth per boon increased from 1.2 to 1.5
Bullet damage growth per boon increased from 0.13 to 0.14
Cooldown reduced from 21s to 19s
T1 increased from -10.5s to -11s
Hyperbeam cooldown reduced from 120s to 105s
Base health from 730 to 740
Cooldown decreased from 33s to 30s
T3 increased from +2 Bombs to +3
Melee damage scaling increased from 1.3 to 1.5
Heal spirit scaling increased from 1.2 to 1.4
T3 increased from -15s Cooldown to -20s
T3 increased from +25 Health Regen to +35
Cooldown reduced from 110s to 100s
Health gain per boon reduced from 41 to 39
Weapon falloff start distance reduced from 24m to 22m
Weapon damage gain per boon reduced from 0.55 to 0.52
T3 Bonus amp damage reduced from +11% to +10%
Now causes you to briefly float in the air during the cast time
Bullet damage growth based on Spirit Power increased from 0.07 to 0.08
Curse duration increased from 2s to 2.25s
T2 changed from "+0.75 Curse Duration" to "Applies -15% Bullet Resistance for 10s"
T3 changed from "Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s" to "+1s Curse Duration and +1.5m Radius"
Base bullet damage reduced from 26 to 22
Bullet damage growth increased from 1.08 to 1.23
Displacement duration reduced from 1s to 0.4s
Damage reduced from 90 to 80
T2 damage reduced from 75 to 65
Spirit scaling increased from 1.4 to 1.6
T3 charges reduced from +3 to +2
T3 now also increases displacement duration by 0.4s
DPS reduced from 33 to 30
T2 reduced from +37 DPS to +35
Cooldown reduced from 22s to 20s
Heal spirit scaling increased from 1 to 1.5
Buildup now takes 1 less shot
On proc damage increased from 45 to 55
On proc damage spirit scaling increased from 1.5 to 1.7
Cooldown reduced from 130s to 115s
T3 increased from +60 Max Health Steal to +70
Cast range reduced from 5m to 4.75m
Barrier spirit power scaling increased from 1.4 to 1.6
Bullet damage growth reduced from 0.275 to 0.27
Move speed reduced from 6.9 to 6.8
Incoming crit resistance reduced from -35% to -25%
T3 spirit power scaling reduced from 0.34 to 0.3
DPS spirit scaling reduced from 0.65 to 0.6
Initial radius reduced from 12m to 10m
T3 increased from +37 Damage and +6.5 Bleed DPS to +40 Damage and +7 Bleed DPS
T3 Max cd reduction from -6s to -8s
Cooldown reduced from 25s to 20s
Incoming damage deferred increased from 25% to 30%
T3 increased from +35% Damage Cleared to +45%
Radius reduced from 3.5 to 3.25
Base damage reduced from 18 to 15
Spirit scaling increased from 0.28 to 0.36
T3 increased from +45% Fire Rate to +60%
T3 increased from +5% Damage Amp to +7%
Cooldown reduced from 100s to 85s
Duration increased from 10s to 12s
Explosion damage reduced from 70 to 60
Explosion damage spirit scaling increased from 1.4 to 1.5
Now teleports the target back to the beginning of the hotel if they fall into the void.
Health per boon reduced from 45 to 41
Recharge timer increased from 3s to 8s
Reduced from 9m to 8m
Cooldown increased from 1s to 2.5s
No longer has a smaller tether range than capture range (6m to 9m, no longer pulls you)
Duration reduced from 2s to 1.75s
Slow increased from 30% to 40%
Duration increased from 12s to 13s
Spirit damage increased from 9 to 10
T2 increased from +6s to +7s
T3 increased from +11 Spirit Damage to +14
Debuff duration reduced from 6s to 4s
Debuff duration spirit scaling reduced from 0.022 to 0.013
Bleed per second increased from 2.15% to 2.7%
T2 reduced from -16s Cooldown to -12s
Alt Fire base damage reduced from 63 to 48
Alt Fire damage growth increased from 0.45 to 1.25
Falloff min range increased from 13m to 15m
Spirit scaling increased from 0.74 to 1.0
Cooldown reduced from 10s to 9s
T3 increased from +1s Slow Duration to +2s
Cooldown reduced from 26s to 20s
Range increased from 6m to 8m
Cooldown reduced from 110s to 90s
Base Sprint speed reduced from 2.5 to 2
T2 reduced from +45 to +40
Spirit scaling reduced from 1.6 to 1.45
Cooldown increased from 4s to 5s
Damage per second reduced from 20 to 17
Spirit Resistance increased from 8% to 10%
Active move speed increased from 2 to 2.25
No longer grants +20% Melee Resistance
Now grants +7% Bullet Resistance
Now grants +8% Fire Rate
Projectile speed increased by 20%
Cooldown reduced from 100s to 90s
Damage reduced from 125 to 100
Duration reduced from 1 to 0.9
Debuff duration increased from 8s to 12s
Cooldown reduced from 36 to 32
Bleed Damage spirit scaling increased from 0.0038 to 0.0055
Cast range increased from 35m to 40m
Spirit Resistance reduced from 20% to 17%
Now deals damage whenever the debuff is removed rather than only on expire
Cast range increased from 35m to 40m
Bonus Damage boon scaling increased from 3 to 4
Heal per boon increased from 4.4 to 6
Now grants +6% Ability Range
Healing Reduction increased from -30% to -35%
Debuff duration increased from 4s to 5s
Now grants +4% Fall Off Range
Spirit Power increased from +10 to +14
Speed increased from 6 to 7
Duration increased from 4s to 5s
Bonus damage reduced from 60 to 55
No longer grants +50% Melee Damage on successful parry
Now grants +30% Bonus Damage on successful parry (affects all damage, similar to the base parry amplification)
No longer scales with Spirit Power (0.17)
Now scales with Boons (0.3)
Bullet Resistance increased from 6% to 8%
No longer targets zipline targets
Cast range increased from 23m to 28m
Bullet Resistance reduction increased from -5% to -6%
Invis Sprint speed increased from +2 to +5
Sprint increased from 1 to 1.5
Spirit Power Reduction increased from -18 to -24
Silence duration reduced from 3.75 to 3.25
Width increased by 10%
Max HP Steal reduced from 55 to 35
Max HP Steal now scales per Boon (0.8)
Duration reduced from 20s to 17s
Buff duration increased from 14 to 18
Ability Range reduced from 10% to 8%
Proc damage reduced from 120 to 110
Spirit Power Reduction increased from -18 to -24
Cooldown reduced from 1.5 to 1.4
Out of Combat regen increased from 3.5 to 4
Souls Per Minute increased from 23 to 25
Heal per boon increased from 3 to 4
Duration increased from 6s to 7s
Bullet resistance reduction increased from -12% to -13%
Debuff duration increased from 10s to 12s
Damage requirement reduced from 200 to 175
Spirit Power bonus increased from 10 to 14