Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone.
Buff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment)
Buff reduced from +20% max hp to +15%
Buff reduced from +20% fire rate to +15%
Dash speed for bucket 3 heroes increased from -15% to -10%
Base Sprint speed reduced from 2.0 to 1.0
Base regen reduced from 1.5 to 1.0
Base health reduced from 700 to 650
Cooldown reduced from 45s to 25s
T1 cooldown increased from -25s to -10s
T2 increased from +6% Deferred to +10%
Rage deferred bonus from +14% to +15%
Deferred damage from +20% to +25%
Gun cycle time increased from 0.063 to 0.07 (a nerf)
Headshot Crit value reduced from 80% to 70%
Fixed some issues with hitbox and its size in some areas
T1 slide distance reduced from +25% to +20%
Rejuv buff duration reduced from 7 minutes to 5 minutes
Side Walkers +16% HP, Mid Walkers +8% HP
Tankbuster cooldown increased from 12s to 14s
Parry bonus damage reduced from 30% to 25%
Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.
Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s.
Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window.
Slight reduction to the amount of turning you can do while performing a heavy melee
Light melee base damage reduced by 20% (except for Viscous, Calico and Bebop)
Heavy Melee cooldown increased from 0.9s to 1.0s
Heavy Melee cooldown when missing increased from 0.9s to 1.3s
Parried stun duration is no longer reduced by debuff resistance
Parry bonus damage is no longer melee specific, now affects all damage types (reduced from 35% to 30%)
Heroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1: +5%, Bucket 2: -5%, Bucket 3: -15%.
Removed the teleporters behind the Walkers
After 20 minutes, trooper spawn time is reduced from 30s to 25s
Trooper bounty growth reduced from 1.5 to 1.2
Removed the bounce pads on top of the Nursery/Fish Market rooftop leading back to Mid.
Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%
Breakables souls growth per minute reduced from 2.6 to 2.0
Reduced comeback multipliers a bit
Neutrals bounty increased by 15% (strong neutrals +25%)
Medium Neutrals respawn rate increased from 360s to 420s (+17%)
Strong Neutrals respawn rate increased from 480s to 600s (+25%)
Sinner's Sacrifice: Retaliate damage increased from 40 to 60
Sinner's Sacrifice: Heavy melee end success bonus now grants 4 buffs rather than 3 (these also take a little longer to kill now due to the melee timing changes)
Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)
Movespeed Slow when shooting reduced from -30% to -25%
Side Walkers HP increased by 10%
Objectives no longer have 20-25% Spirit Resistance
The following abilities now do 50% damage to objectives: Last Stand, Storm Cloud, Hyper Beam, Heavy Barrage
Trooper: Walk speed increased from 6.1 to 6.3
Trooper: Run speed increased from 11 to 13
Minor respawn curve reductions (19 min from 40s to 35s, 30 min from 80s to 75s, 40 min is still 85s)
Update the Zipline Knockdown to make the players go straight down and not start the stun timer until they hit the ground
Zipline knockoff stun duration reduced from 3s to 2.5s
Added new UI indicator on HP for showing pending heal (affects things like Abram's passive)
No longer has +10% Base Bullet Resistance
Now has +0.3% Bullet Resistance per Boon
T2 reduced from +50% Weapon Damage to +40%
T2 duration reduced from 12s to 9s
T1 reduced from +25% Weapon Damage to +20%
T1 duration reduced from 10s to 6s
Damage height increased from 0.5m to 0.7m
Curse duration increased from 1.75s to 2s
Cooldown reduced from 135s to 120s
T3 no longer bounces off of objectives
No longer sticks to units
Cooldown increased from 10.5 to 14.5
Radius increased from 7m to 9m
T1 changed from "+2m Radius" to "-4s Cooldown"
Projectile speed increased by 25%
Health per boon reduced from 56 to 52
Turrets health per boon reduced from 12 to 10
Fixed a bug where aiming at long stairs would sometimes cause the preview to go through it
Change the preview particle
Now supports Lag Compensation
Will now erupt where the preview Particle is displaying when manually triggering the Eruption
Base bullet damage reduced by 10%
Bullet damage scaling increased by 10%
Initial Current HP % damage increased from 10% to 12%
Base movement speed reduced from 7.1 to 6.9
Move Speed spirit scaling reduced from 0.023 to 0.02
T1 and T2 swapped
Cooldown increased from 170s to 180s
Spirit Power scaling reduced from 0.7 to 0.65
DPS reduced from 95 to 90
T3 reduced from +65 to +60
Rage now only builds up from damaging players
Rage buildup for all damage types increased by 20% (easier to build up)
Rage decay duration increased from 9s to 12s
Duration reduced from 12s to 6s
Cooldown reduced from 60s to 45s
Damage clear increased from 30% to 40%
T1 and T2 swapped
T3 increased from +20% to +35%
Crow T1 bounce no longer bounces off of objectives
T3 reduced from +2m to +1m
Cooldown reduced from 30s to 24s
T3 increased from -11.5s Cooldown to -12s
Bullet base damage reduced from 17 to 15
Bullet damage growth increased from 0.38 to 0.44
DPS reduced from 74 to 70
Lifesteal vs non-heroes reduced from 15% to 10%
Bullet damage increased from 4.95 to 5.115
Bullet damage growth reduced from 0.18 to 0.175 (same overall peak damage)
Alt Fire base damage reduced from 63.36 to 50
Alt Fire base damage now grows per boon (+0.7)
Chance reduced from 60% to 50%
Bullet Resistance reduced from 16% to 8%
Healing Reduction reduced from -50% to -40%
Now grants +4 Out of Combat Regen
Active Move Speed increased from 1.75 to 2
Bullet Resistance Reduction increased from -12% to -13%
Damage increased from 45 to 50
Effect no longer gets pierced by kill events like Killing Blow or Guided Owl
Spirit Resistance reduced from 10% to 6%
Bullet Resistance reduced from 20% to 12%
Heavy Melee Distance reduced from +70% to +60%
Bonus Health reduced from 125 to 100
Cooldown increased from 45s to 50s
Damage increased from 2.4% to 2.6%
Cooldown reduced from 25s to 20s
Cooldown reduced from 45s to 40s
Primary weapon damage increased from 165% to 185%
Bullet Resistance reduced from 10% to 6%
Cooldown reduced from 45s to 40s
Now grants +1 Sprint
Bullet Resistance reduced from 10% to 6%
Cooldown reduced from 24s to 20s
Heal from NPC reduced from 20 to 15
Weapon damage reduced from 8% to 6%
Bullet Resistance reduced from 10% to 6%
Bullet Damage Returned reduced from 60% to 50%
Spirit Damage return from 30% to 25%
Now reduces Bullet Resistance by 5%
Cooldown reduced from 25s to 20s
Projectile speed increased from 800 to 1600
Duration reduced from 25s to 18s
Cooldown reduced from 40s to 32s
Now grants +25% Melee Damage on Ambush reveal
After buildup is achieved, debuff duration is refreshed rather than starting buildup again
Duration increased from 3s to 3.5s
Buff duration increased from 10s to 14s
Spirit Resist Reduction increased from -7% to -8%
Spirit Resistance reduced from 30% to 25%
Spirit Power reduction increased from -15 to -18
Cast Range increased from 30m to 40m
Bonus Health increased from 50 to 75
Barrier reduced from 400 to 325
Barrier no longer scales with Spirit Power (1.116)
Barrier now scales with Boons (+4)
Spirit Resist Reduction increased from -7% to -8%
Fire Rate reduction reduced from -35% to -30%
Cooldown increased from 8s to 14s
Duration increased from 6s to 8s
Fire Rate increased from 20% to 22%
Spirit Power increased from 25 to 28
Fire Rate increased from 18% to 20%
Now ignores enemy Spirit Resistance
Damage reduced from 6% to 5%
Damage reduced from 2.5% Max HP to 2.1%
Now scales with Spirit Power (0.005%)
Out of Combat regen increased from 2 to 3.5
Cooldown reduced from 14s to 12s
Projectile Speed increased from 1800 to 2400
Barrier reduced from 400 to 325
Barrier no longer scales with Spirit Power (1.116)
Barrier now scales with Boons (+4)
Bullet Velocity reduced from -25% to -30%
Stamina Recovery reduced from -10% to -20%