Posted on July 29, 2025

Mid-Patch Update - August 8

General Changes

Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone.

Buff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment)

Buff reduced from +20% max hp to +15%

Buff reduced from +20% fire rate to +15%

Dash speed for bucket 3 heroes increased from -15% to -10%

Hero Changes

Seven

Seven

Base Sprint speed reduced from 2.0 to 1.0

Base regen reduced from 1.5 to 1.0

Base health reduced from 700 to 650

Shiv

Shiv

Bloodletting
Bloodletting

Cooldown reduced from 45s to 25s

T1 cooldown increased from -25s to -10s

T2 increased from +6% Deferred to +10%

Rage deferred bonus from +14% to +15%

Deferred damage from +20% to +25%

Vyper

Vyper

Gun cycle time increased from 0.063 to 0.07 (a nerf)

Headshot Crit value reduced from 80% to 70%

Fixed some issues with hitbox and its size in some areas

Slither
Slither

T1 slide distance reduced from +25% to +20%

Mid-Patch Update - August 1

General Changes

Rejuv buff duration reduced from 7 minutes to 5 minutes

Side Walkers +16% HP, Mid Walkers +8% HP

Tankbuster cooldown increased from 12s to 14s

Parry bonus damage reduced from 30% to 25%

General Changes

Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.

Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.

Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s.

Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window.

Slight reduction to the amount of turning you can do while performing a heavy melee

Light melee base damage reduced by 20% (except for Viscous, Calico and Bebop)

Heavy Melee cooldown increased from 0.9s to 1.0s

Heavy Melee cooldown when missing increased from 0.9s to 1.3s

Parried stun duration is no longer reduced by debuff resistance

Parry bonus damage is no longer melee specific, now affects all damage types (reduced from 35% to 30%)

Heroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1: +5%, Bucket 2: -5%, Bucket 3: -15%.

Removed the teleporters behind the Walkers

After 20 minutes, trooper spawn time is reduced from 30s to 25s

Trooper bounty growth reduced from 1.5 to 1.2

Removed the bounce pads on top of the Nursery/Fish Market rooftop leading back to Mid.

Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%

Breakables souls growth per minute reduced from 2.6 to 2.0

Reduced comeback multipliers a bit

Neutrals bounty increased by 15% (strong neutrals +25%)

Medium Neutrals respawn rate increased from 360s to 420s (+17%)

Strong Neutrals respawn rate increased from 480s to 600s (+25%)

Sinner's Sacrifice: Retaliate damage increased from 40 to 60

Sinner's Sacrifice: Heavy melee end success bonus now grants 4 buffs rather than 3 (these also take a little longer to kill now due to the melee timing changes)

Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)

Movespeed Slow when shooting reduced from -30% to -25%

Side Walkers HP increased by 10%

Objectives no longer have 20-25% Spirit Resistance

The following abilities now do 50% damage to objectives: Last Stand, Storm Cloud, Hyper Beam, Heavy Barrage

Trooper: Walk speed increased from 6.1 to 6.3

Trooper: Run speed increased from 11 to 13

Minor respawn curve reductions (19 min from 40s to 35s, 30 min from 80s to 75s, 40 min is still 85s)

Update the Zipline Knockdown to make the players go straight down and not start the stun timer until they hit the ground

Zipline knockoff stun duration reduced from 3s to 2.5s

Added new UI indicator on HP for showing pending heal (affects things like Abram's passive)

Hero Changes

Bebop

Bebop

No longer has +10% Base Bullet Resistance

Now has +0.3% Bullet Resistance per Boon

Exploding Uppercut
Exploding Uppercut

T2 reduced from +50% Weapon Damage to +40%

T2 duration reduced from 12s to 9s

Grapple Arm
Grapple Arm

T1 reduced from +25% Weapon Damage to +20%

T1 duration reduced from 10s to 6s

Dynamo

Dynamo

Kinetic Pulse
Kinetic Pulse

Damage height increased from 0.5m to 0.7m

Grey Talon

Grey Talon

Spirit Snare
Spirit Snare

Curse duration increased from 1.75s to 2s

Guided Owl
Guided Owl

Cooldown reduced from 135s to 120s

Kelvin

Kelvin

Arctic Beam
Arctic Beam

T3 no longer bounces off of objectives

Lady Geist

Lady Geist

Essence Bomb
Essence Bomb

No longer sticks to units

Cooldown increased from 10.5 to 14.5

Radius increased from 7m to 9m

T1 changed from "+2m Radius" to "-4s Cooldown"

Projectile speed increased by 25%

McGinnis

McGinnis

Health per boon reduced from 56 to 52

Turrets health per boon reduced from 12 to 10

Spectral Wall
Spectral Wall

Fixed a bug where aiming at long stairs would sometimes cause the preview to go through it

Change the preview particle

Now supports Lag Compensation

Will now erupt where the preview Particle is displaying when manually triggering the Eruption

Mirage

Mirage

Base bullet damage reduced by 10%

Paradox

Paradox

Bullet damage scaling increased by 10%

Pocket

Pocket

Affliction
Affliction

Initial Current HP % damage increased from 10% to 12%

Seven

Seven

Base movement speed reduced from 7.1 to 6.9

Move Speed spirit scaling reduced from 0.023 to 0.02

Power Surge
Power Surge

T1 and T2 swapped

Storm Cloud
Storm Cloud

Cooldown increased from 170s to 180s

Spirit Power scaling reduced from 0.7 to 0.65

DPS reduced from 95 to 90

T3 reduced from +65 to +60

Shiv

Shiv

Rage now only builds up from damaging players

Rage buildup for all damage types increased by 20% (easier to build up)

Rage decay duration increased from 9s to 12s

Bloodletting
Bloodletting

Duration reduced from 12s to 6s

Cooldown reduced from 60s to 45s

Damage clear increased from 30% to 40%

T1 and T2 swapped

T3 increased from +20% to +35%

Vindicta

Vindicta

Crow T1 bounce no longer bounces off of objectives

Stake
Stake

T3 reduced from +2m to +1m

Viscous

Viscous

Puddle Punch
Puddle Punch

Cooldown reduced from 30s to 24s

T3 increased from -11.5s Cooldown to -12s

Warden

Warden

Bullet base damage reduced from 17 to 15

Bullet damage growth increased from 0.38 to 0.44

DPS reduced from 74 to 70

Last Stand
Last Stand

Lifesteal vs non-heroes reduced from 15% to 10%

Wraith

Wraith

Bullet damage increased from 4.95 to 5.115

Bullet damage growth reduced from 0.18 to 0.175 (same overall peak damage)

Yamato

Yamato

Alt Fire base damage reduced from 63.36 to 50

Alt Fire base damage now grows per boon (+0.7)

Item Changes

Armor Piercing Rounds

Armor Piercing Rounds

Chance reduced from 60% to 50%

Berserker

Berserker

Bullet Resistance reduced from 16% to 8%

Blood Tribute

Blood Tribute

Healing Reduction reduced from -50% to -40%

Now grants +4 Out of Combat Regen

Active Move Speed increased from 1.75 to 2

Bullet Resist Shredder

Bullet Resist Shredder

Bullet Resistance Reduction increased from -12% to -13%

Capacitor

Capacitor

Damage increased from 45 to 50

Cheat Death

Cheat Death

Effect no longer gets pierced by kill events like Killing Blow or Guided Owl

Cold Front

Cold Front

Spirit Resistance reduced from 10% to 6%

Crushing Fists

Crushing Fists

Bullet Resistance reduced from 20% to 12%

Heavy Melee Distance reduced from +70% to +60%

Debuff Remover

Debuff Remover

Bonus Health reduced from 125 to 100

Cooldown increased from 45s to 50s

Decay

Decay

Damage increased from 2.4% to 2.6%

Disarming Hex

Disarming Hex

Cooldown reduced from 25s to 20s

Divine Barrier

Divine Barrier

Cooldown reduced from 45s to 40s

Express Shot

Express Shot

Primary weapon damage increased from 165% to 185%

Fleetfoot

Fleetfoot

Bullet Resistance reduced from 10% to 6%

Guardian Ward

Guardian Ward

Cooldown reduced from 45s to 40s

Hunter

Hunter's Aura

Now grants +1 Sprint

Melee Charge

Melee Charge

Bullet Resistance reduced from 10% to 6%

Metal Skin

Metal Skin

Cooldown reduced from 24s to 20s

Restorative Shot

Restorative Shot

Heal from NPC reduced from 20 to 15

Weapon damage reduced from 8% to 6%

Return Fire

Return Fire

Bullet Resistance reduced from 10% to 6%

Bullet Damage Returned reduced from 60% to 50%

Spirit Damage return from 30% to 25%

Rusted Barrel

Rusted Barrel

Now reduces Bullet Resistance by 5%

Cooldown reduced from 25s to 20s

Scourge

Scourge

Projectile speed increased from 800 to 1600

Shadow Weave

Shadow Weave

Duration reduced from 25s to 18s

Cooldown reduced from 40s to 32s

Now grants +25% Melee Damage on Ambush reveal

Slowing Bullets

Slowing Bullets

After buildup is achieved, debuff duration is refreshed rather than starting buildup again

Slowing Hex

Slowing Hex

Duration increased from 3s to 3.5s

Spellslinger

Spellslinger

Buff duration increased from 10s to 14s

Spirit Rend

Spirit Rend

Spirit Resist Reduction increased from -7% to -8%

Spirit Resilience

Spirit Resilience

Spirit Resistance reduced from 30% to 25%

Spirit Sap

Spirit Sap

Spirit Power reduction increased from -15 to -18

Cast Range increased from 30m to 40m

Bonus Health increased from 50 to 75

Spirit Shielding

Spirit Shielding

Barrier reduced from 400 to 325

Barrier no longer scales with Spirit Power (1.116)

Barrier now scales with Boons (+4)

Spirit Shredder Bullets

Spirit Shredder Bullets

Spirit Resist Reduction increased from -7% to -8%

Suppressor

Suppressor

Fire Rate reduction reduced from -35% to -30%

Surge of Power

Surge of Power

Cooldown increased from 8s to 14s

Duration increased from 6s to 8s

Fire Rate increased from 20% to 22%

Spirit Power increased from 25 to 28

Swift Striker

Swift Striker

Fire Rate increased from 18% to 20%

Tankbuster

Tankbuster

Now ignores enemy Spirit Resistance

Damage reduced from 6% to 5%

Toxic Bullets

Toxic Bullets

Damage reduced from 2.5% Max HP to 2.1%

Now scales with Spirit Power (0.005%)

Trophy Collector

Trophy Collector

Out of Combat regen increased from 2 to 3.5

Veil Walker

Veil Walker

Cooldown reduced from 14s to 12s

Vortex Web

Vortex Web

Projectile Speed increased from 1800 to 2400

Weapon Shielding

Weapon Shielding

Barrier reduced from 400 to 325

Barrier no longer scales with Spirit Power (1.116)

Barrier now scales with Boons (+4)

Weighted Shots

Weighted Shots

Bullet Velocity reduced from -25% to -30%

Stamina Recovery reduced from -10% to -20%