Bullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%)
Spirit bonus based on souls spent in the tree is increased by 25%
Ability base damage and AP bonus damage reduced by ~8% (spirit power growth unaffected)
Spirit gained from leveling reduced from 1.25 to 1.1
Ultimate cooldowns increased by 10% (affects base and upgrades, so the total CD with AP is 10% longer)
300 Souls Boon now gives an AP instead of an Ability Unlock
600 Souls Boon now gives an Ability Unlock instead of a AP
Small neutral camp bounty increased by 15%
Zip Line after taking Base Guardians in a lane increased from +120% to +140%
Zip Line after taking Base Guardians in a lane ramp up time reduced from 4s to 3s
Rejuv bonus duration changed from 4 minutes to 3/4/5
Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230%
Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure)
Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/min
Mid Boss HP increased by 15%
Mid Boss warning sound now plays at 70% HP rather than 60%
Rejuv drop duration reduced from 8s to 7s
Mid Boss Spirit Resistance from abilities reduced from 30% to 20%
Mid Boss Spirit Resistance from items reduced from 50% to 20%
Walker Spirit resistance reduced from 30% to 25%
Guardian base resistance increased from 40% to 60% (decays 10 minutes still, same values as creeps)
Guardian total bounty reduced from 1650 to 1000
Walker total bounty reduced from 4500 to 3500
Base hero kill value reduced from 300 to 250 (still ramps to end value over 40 minutes, so primarily affects the very early phase)
End hero kill value increased from 2000 to 2200
Bullet Lifesteal vs creeps increased from 50% to 60%
Spirit Lifesteal vs creeps increased from 33% to 40%
Comeback values are now roughly 25% stronger (this was released before this patch in a recent update)
Fixed a bug causing soul orb shots towards the end of the contested window to not register as hits on the server
Fixed some AoE abilities not hitting midboss (Kelvin Frost Grenade, Lady Geist Blood Bomb, Holliday Barrel)
Fixed various camera issues with Calico's Ava Form and Viscous's Goo Ball
Fixed an issue where Souls were shared with anyone that punched a Sinner's Sacrifice, regardless of the duration or team
Fixed a bug where players could exit the map if they tried to teleport into specific corners
T3 increased from -18s to -22s
T3 increased from +6% to +7%
Bullet damage growth per boon reduced from 0.16 to 0.12
DPS reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well)
Spirit scaling increased from 0.56 to 0.66
T2 DPS reduced by 10%
Spirit power scaling increased from 0.7 to 0.8
Bullet growth reduced from 0.16 to 0.15
No longer ignores shooting speed penalty
Watcher’s Covenant now grants the shooting speed benefit to you and your tethered ally
Now freezes Urn (like it does other objectives)
Base bullet damage reduced from 23 to 21
Arming time increased from 0.5s to 0.65s
Health cost increased from 6% to 7%
T2 changed from "+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards”
T3 changed from "+6 Blood Shards" to "+7% Damage Amp"
Cast range reduced from 6m to 5.5m
Cast range reduced from 25m to 20m
Damage height reduced from 3.3m to 3m
Health per boon increased from 52 to 56
Now comes out faster and has a better visual que
DPS increased by 6%
Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding
Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down
Now has a range limit on application (45m)
Fixed Cases where Mirage's Tornado would get Stuck and/or Go through Walls
Gun recoil adjustments to make it smoother
Fixed Cloak sliding up walls very quickly
Fixed Cloak sometimes getting stuck on the lip of a corner
Fixed Cloak issue where you would teleport far shoter than expected
DPS reduced by 10%
Base bullet damage reduced from 20 to 17
Bullet velocity reduced from 340 to 300
Can no longer teleport back to assistant while silenced or cursed
Cast range reduced from 30m to 24m
Detonation delay increased from 0.7 to 0.9
Move speed increased from 22% to 36%
Base bullet damage reduced from 17.6 to 17
T3 slow increased from 25% to 30%
Spirit scaling increased from 1.1 to 1.2
Fixed going no where if the player is on uneven ground
Health Drain reduced from 50 to 40
No longer grants +125 Bonus Health
Now grants +8% Spirit Resist
Percentage spirit bonus increased from 13% to 15%
Now grants Bullet Resistance instead of Spirit Resistance
Cooldown reduced from 120s to 100s
Cooldown reduced from 25s to 20s
Now also grants +100 Health and +8 Spirit Power
Successful parry now provides +150 Heal
Cooldown reduced from 260s to 250s
Cooldown reduced from 30s to 25s
Buff duration increased from 5s to 6s
Cooldown reduced from 22s to 20s
Move Speed while channeling increased from 3.5 to 4
Weapon Damage increased from 150% to 165%
Fixed Kinetic Carbine using the primary values rather than secondary values on the item
Regen reduced from 3% to 2%
No longer grants +22% Weapon Damage
Buff duration increased from 5s to 6s
Now uses the buildup proc mechanic
Debuff duration increased from 3s to 4s
Now provides +6% Ability Range
Cooldown reduced from 40s to 35s
Now has double cooldown when triggered via light melee.
Now has double cooldown when triggered via light melee
Spirit Power for charged abilities increased from +16 to +20
Spirit Resist increased from +5% to +6%
Bonus Health increased from +50 to +75
Heal from heroes increased from 40 to 50
Heal from NPCs/Orbs increased from 15 to 20
Fire Rate reduced from 25% to 20%
No longer bounces off objectives
Health increased from +50 to +60
Now provides +0.5 Sprint
Cooldown reduced from 30s to 25s
Ambush Fire Rate increased from +30% to +35%
Now grants Bullet Resistance instead of Spirit Resistance
Now provides +0.5 Sprint
Debuff effects stays on for longer so it's easier to see
Now only activates while in combat
Spirit Power reduction increased from -12 to -15
Move Speed bonus increased from 1 to 1.5
Cooldown reduced from 40s to 35s
Now has double cooldown when triggered via light melee.
Now has double cooldown when triggered via light melee.
Duration increased from 4.5s to 5s
Cooldown reduced from 16s to 14s
Ability Cooldown Reduction increased from 24% to 25%
Fire Rate reduced from 20% to 18%
Buildup is now 15% harder
Souls per minute increased from 20 to 23
Fixed Silencer’s passive interaction during this state
Heal now scales with boons (+3)
Now provides +1 Sprint
Capture Radius increased from 11m to 12m
No longer has a 3s cooldown
Move Speed bonus increased from 1 to 1.5
Cooldown reduced from 40s to 35s
Cooldown reduction per hit increased from 3s to 4s