Posted on July 4, 2025

General Changes

Bullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%)

Spirit bonus based on souls spent in the tree is increased by 25%

Ability base damage and AP bonus damage reduced by ~8% (spirit power growth unaffected)

Spirit gained from leveling reduced from 1.25 to 1.1

Ultimate cooldowns increased by 10% (affects base and upgrades, so the total CD with AP is 10% longer)

300 Souls Boon now gives an AP instead of an Ability Unlock

600 Souls Boon now gives an Ability Unlock instead of a AP

Small neutral camp bounty increased by 15%

Zip Line after taking Base Guardians in a lane increased from +120% to +140%

Zip Line after taking Base Guardians in a lane ramp up time reduced from 4s to 3s

Rejuv bonus duration changed from 4 minutes to 3/4/5

Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230%

Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure)

Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/min

Mid Boss HP increased by 15%

Mid Boss warning sound now plays at 70% HP rather than 60%

Rejuv drop duration reduced from 8s to 7s

Mid Boss Spirit Resistance from abilities reduced from 30% to 20%

Mid Boss Spirit Resistance from items reduced from 50% to 20%

Walker Spirit resistance reduced from 30% to 25%

Guardian base resistance increased from 40% to 60% (decays 10 minutes still, same values as creeps)

Guardian total bounty reduced from 1650 to 1000

Walker total bounty reduced from 4500 to 3500

Base hero kill value reduced from 300 to 250 (still ramps to end value over 40 minutes, so primarily affects the very early phase)

End hero kill value increased from 2000 to 2200

Bullet Lifesteal vs creeps increased from 50% to 60%

Spirit Lifesteal vs creeps increased from 33% to 40%

Comeback values are now roughly 25% stronger (this was released before this patch in a recent update)

Fixed a bug causing soul orb shots towards the end of the contested window to not register as hits on the server

Fixed some AoE abilities not hitting midboss (Kelvin Frost Grenade, Lady Geist Blood Bomb, Holliday Barrel)

Fixed various camera issues with Calico's Ava Form and Viscous's Goo Ball

Fixed an issue where Souls were shared with anyone that punched a Sinner's Sacrifice, regardless of the duration or team

Fixed a bug where players could exit the map if they tried to teleport into specific corners

Hero Changes

Abrams

Abrams

Shoulder Charge
Shoulder Charge

T3 increased from -18s to -22s

Infernal Resilience
Infernal Resilience

T3 increased from +6% to +7%

Infernus

Infernus

Bullet damage growth per boon reduced from 0.16 to 0.12

Afterburn
Afterburn

DPS reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well)

Spirit scaling increased from 0.56 to 0.66

Flame Dash
Flame Dash

T2 DPS reduced by 10%

Spirit power scaling increased from 0.7 to 0.8

Ivy

Ivy

Bullet growth reduced from 0.16 to 0.15

No longer ignores shooting speed penalty

Watcher
Watcher's Covenant

Watcher’s Covenant now grants the shooting speed benefit to you and your tethered ally

Kelvin

Kelvin

Frozen Shelter
Frozen Shelter

Now freezes Urn (like it does other objectives)

Lady Geist

Lady Geist

Base bullet damage reduced from 23 to 21

Essence Bomb
Essence Bomb

Arming time increased from 0.5s to 0.65s

Malice
Malice

Health cost increased from 6% to 7%

T2 changed from "+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards”

T3 changed from "+6 Blood Shards" to "+7% Damage Amp"

Soul Exchange
Soul Exchange

Cast range reduced from 6m to 5.5m

Lash

Lash

Flog
Flog

Cast range reduced from 25m to 20m

Ground Strike
Ground Strike

Damage height reduced from 3.3m to 3m

McGinnis

McGinnis

Health per boon increased from 52 to 56

Medicinal Specter
Medicinal Specter

Now comes out faster and has a better visual que

Heavy Barrage
Heavy Barrage

DPS increased by 6%

Mini Turret
Mini Turret

Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding

Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down

Mirage

Mirage

Djinn
Djinn's Mark

Now has a range limit on application (45m)

Tornado
Tornado

Fixed Cases where Mirage's Tornado would get Stuck and/or Go through Walls

Paradox

Paradox

Gun recoil adjustments to make it smoother

Pocket

Pocket

Fixed Cloak sliding up walls very quickly

Fixed Cloak sometimes getting stuck on the lip of a corner

Fixed Cloak issue where you would teleport far shoter than expected

Seven

Seven

Storm Cloud
Storm Cloud

DPS reduced by 10%

Sinclair

Sinclair

Base bullet damage reduced from 20 to 17

Bullet velocity reduced from 340 to 300

Can no longer teleport back to assistant while silenced or cursed

Rabbit Hex
Rabbit Hex

Cast range reduced from 30m to 24m

Detonation delay increased from 0.7 to 0.9

Move speed increased from 22% to 36%

Warden

Warden

Base bullet damage reduced from 17.6 to 17

Wraith

Wraith

Card Trick
Card Trick

T3 slow increased from 25% to 30%

Spirit scaling increased from 1.1 to 1.2

Project Mind
Project Mind

Fixed going no where if the player is on uneven ground

Item Changes

Blood Tribute

Blood Tribute

Health Drain reduced from 50 to 40

No longer grants +125 Bonus Health

Now grants +8% Spirit Resist

Boundless Spirit

Boundless Spirit

Percentage spirit bonus increased from 13% to 15%

Cheat Death

Cheat Death

Now grants Bullet Resistance instead of Spirit Resistance

Cooldown reduced from 120s to 100s

Counterspell

Counterspell

Cooldown reduced from 25s to 20s

Now also grants +100 Health and +8 Spirit Power

Successful parry now provides +150 Heal

Cultist Sacrifice

Cultist Sacrifice

Cooldown reduced from 260s to 250s

Disarming Hex

Disarming Hex

Cooldown reduced from 30s to 25s

Divine Barrier

Divine Barrier

Buff duration increased from 5s to 6s

Ethereal Shift

Ethereal Shift

Cooldown reduced from 22s to 20s

Move Speed while channeling increased from 3.5 to 4

Express Shot

Express Shot

Weapon Damage increased from 150% to 165%

Fixed Kinetic Carbine using the primary values rather than secondary values on the item

Fortitude

Fortitude

Regen reduced from 3% to 2%

No longer grants +22% Weapon Damage

Guardian Ward

Guardian Ward

Buff duration increased from 5s to 6s

Inhibitor

Inhibitor

Now uses the buildup proc mechanic

Debuff duration increased from 3s to 4s

Knockdown

Knockdown

Now provides +6% Ability Range

Cooldown reduced from 40s to 35s

Lifestrike

Lifestrike

Now has double cooldown when triggered via light melee.

Melee Lifesteal

Melee Lifesteal

Now has double cooldown when triggered via light melee

Rapid Recharge

Rapid Recharge

Spirit Power for charged abilities increased from +16 to +20

Reactive Barrier

Reactive Barrier

Spirit Resist increased from +5% to +6%

Rebuttal

Rebuttal

Bonus Health increased from +50 to +75

Restorative Shot

Restorative Shot

Heal from heroes increased from 40 to 50

Heal from NPCs/Orbs increased from 15 to 20

Ricochet

Ricochet

Fire Rate reduced from 25% to 20%

No longer bounces off objectives

Rusted Barrel

Rusted Barrel

Health increased from +50 to +60

Now provides +0.5 Sprint

Cooldown reduced from 30s to 25s

Shadow Weave

Shadow Weave

Ambush Fire Rate increased from +30% to +35%

Siphon Bullets

Siphon Bullets

Now grants Bullet Resistance instead of Spirit Resistance

Slowing Hex

Slowing Hex

Now provides +0.5 Sprint

Debuff effects stays on for longer so it's easier to see

Spellslinger

Spellslinger

Now only activates while in combat

Spirit Sap

Spirit Sap

Spirit Power reduction increased from -12 to -15

Spirit Shielding

Spirit Shielding

Move Speed bonus increased from 1 to 1.5

Cooldown reduced from 40s to 35s

Spirit Snatch

Spirit Snatch

Now has double cooldown when triggered via light melee.

Spirit Strike

Spirit Strike

Now has double cooldown when triggered via light melee.

Split Shot

Split Shot

Duration increased from 4.5s to 5s

Cooldown reduced from 16s to 14s

Superior Cooldown

Superior Cooldown

Ability Cooldown Reduction increased from 24% to 25%

Swift Striker

Swift Striker

Fire Rate reduced from 20% to 18%

Toxic Bullets

Toxic Bullets

Buildup is now 15% harder

Trophy Collector

Trophy Collector

Souls per minute increased from 20 to 23

Unstoppable

Unstoppable

Fixed Silencer’s passive interaction during this state

Veil Walker

Veil Walker

Heal now scales with boons (+3)

Vortex Web

Vortex Web

Now provides +1 Sprint

Capture Radius increased from 11m to 12m

Weakening Headshot

Weakening Headshot

No longer has a 3s cooldown

Weapon Shielding

Weapon Shielding

Move Speed bonus increased from 1 to 1.5

Cooldown reduced from 40s to 35s

Witchmail

Witchmail

Cooldown reduction per hit increased from 3s to 4s