Posted on June 30, 2026

Mid-Patch Update - July 28

General Changes

Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s

The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire

Fixed the party member / team mate audio volume slider for voice communications

Hero Changes

Riposte
Riposte

Base stun duration increased from 0.6s to 0.8s

T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s

Rising Ram
Rising Ram

T3 reduced from 8% Max Health to 7%

Ava
Ava

T2 reduced from +45% Move Speed to +40%

T3 reduced from +20% damage amp to +18%

Shining Wonder
Shining Wonder

Radius increased from 16.5m to 17.5m

Damage increased by 10%

Buffer duration increased from 3s to 3.25s

Rend
Rend

Spirit scaling reduced from 1.8 to 1.7

T3 silence duration reduced from 2.3s to 2s

Singularity
Singularity

Cooldown reduced from 265s to 250s

Sleep Dagger
Sleep Dagger

Wake up time spirit scaling reduced from 0.003 to 0.002

Damage spirit scaling reduced from 2.8 to 2.2

T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks”

T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”

Fixation
Fixation

T3 reduced from +0.14 per Stack to +0.11

T3 now also scales with Weapon Damage (0.0003)

Stone Form
Stone Form

T3 spirit scaling reduced from +1.7 to +1.5

Frozen Shelter
Frozen Shelter

Cooldown reduced from 195s to 185s

Life Drain
Life Drain

Changed from 75% Damage to Heal to 100%

DPS reduced to provide the same effective heal as before but with less DPS

Malice
Malice

Damage amplification reduced from 8% to 7%

T3 increased from +7% Damage Amp to +8%

Sanguine Retreat
Sanguine Retreat

Recast time increased from 3.5s to 4s

T3 cast range increased from +3m to +4m

Fire Scarabs
Fire Scarabs

Duration reduced from 7s to 5s

T2 reduced from +2 Charges to +1 Charge

T2 now also increases duration by 2s

Dust Devil
Dust Devil

T3 no longer increases Lift Duration by +0.3s

Djinn
Djinn's Mark

Fixed Djinn's Mark T3 still being -1s Cooldown instead of -0.75s

Burrow
Burrow

Cooldown no longer starts after the conclusion of the ability, now starts immediately

Combo
Combo

Now lets you cast items while using it

Rallying Charge
Rallying Charge

Cooldown reduced from 220s to 210s

Flying Cloak
Flying Cloak

T3 reduced from -11s Cooldown to -10s

Affliction
Affliction

DPS reduced by ~6% (also reduces the spirit scaling and the upgrades)

Stamina regen increased from 5.5s to 6s

Killing Blow
Killing Blow

Recast window reduced from 20s to 16s

Gun falloff range reduced from 20m->46m to 17m42m

Slam Fire
Slam Fire

Now does 100% bonus damage against NPCs (troopers and neutrals, not objectives)

Lycan Curse
Lycan Curse

Precast time increased from 0.2 to 0.3

Precast movespeed reduced from 7.6m to 2.5m

T1 reduced from +20% Resists to +15%

Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25

Call Bell
Call Bell

Charge Time increased from 6s to 7s

Doorway
Doorway

Duration reduced from 20s to 15s

T1 duration increased from +15s to +20s

T3 range reduced from +45m to +40m

Luggage Cart
Luggage Cart

Damage reduced from 80 to 60

T1 increased from +60 Damage to +80

Range reduced from 25m to 20m

T2 increased from +20m Cast Range to +25m

Sprint speed reduced from 1.5m to 1m

Bullet falloff range reduced from 20m-51m to 18m-47m

Ira Domini
Ira Domini

Cooldown no longer starts after the conclusion of the ability, now starts immediately

Blessed stakes damage increased from 100 to 115

Splatter
Splatter

Damage reduced from 70 to 55

Spirit ratio reduced from 0.8 to 0.7

Base bounce count increased from 1 to 2

T3 bounce count reduced from +2 to +1

The Cube
The Cube

T3 reduced from -25s Cooldown to -20s

Puddle Punch
Puddle Punch

Slow duration reduced from 4s to 3s

Slow increased from -20% to -30%

Cooldown reduced from 24s to 21s

Goo Ball
Goo Ball

T2 increased from +10% Resists to +20%

Flying Slash
Flying Slash

T2 reduced from +40 Spirit Power to +35

T3 charges from +2 to +1

T3 Charge Time increased from 4s to 5s

Item Changes

Max stacks stun duration increased from 0.5s to 0.75s

Bullet Resist reduction increased from -4% to -5% per stack

No longer has -14% Damage Output innate

Now applies a -25% Damage Output debuff for the 3.25s duration

Spirit power increased from +35 to +40

Now has a 0.5s post-cast time

No longer grants +5% Fire Rate

Cooldown increased from 35s to 30s + the cooldown of the imbued ability

Cooldown increased from 35s to 37s

Now has +10% Bullet Lifesteal as an innate

Active now grants +1m Move Speed

Active removes move speed penalty when shooting (like Fleetfoot)

When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)

Cooldown reduced from 9s to 8s

Spirit scaling reduced from 1.2 to 0.9

Heal per boon increased from 0.32 to 0.5

No longer grants +17% Debuff Resist innate bonus

Active now grants +20% Debuff Resist (retroactive on application)

Max Health per second reduced from 2.5% to 2.3%

No longer grants +15% Weapon Damage

No longer hits enemies in a 12m radius, only affects primary target now

Changed from the cooldown being on the item to being target based

Removed half cooldown against NPC

Explosion damage reduced from 110 to 50

Now provides a bonus +10% Spirit Lifesteal on proc

Ability Duration reduced from +15% to +13%

Fire Rate reduced from +32% to +30%

Duration reduced from 5s to 4.5s

No longer procs off of items

Weapon Damage reduced from +40% to +30%

Mid-Patch Update - July 9

General Changes

Urn Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m)

Urn Runner move speed bonus reduced from +3.5m to +2m

Urn Runner Stamina Recovery increased from +15% to +25%

Urn talking frequency increased from every 8s to every 6s

Urn talking sound distance increased (easier to hear a nearby Urn Runner)

Unstable Rift warning time reduced from 25s to 20s

Rift Troopers now have Spirit Resist (30/35/40/45%)

Rift Troopers now have Melee Resistance (25%)

Rift Troopers spawn interval increased from every 0.3s to 0.5s (spawns slightly more staggered)

Unstable Rift comeback resist aura radius increased from 20m to 35m

Rift Troopers max comeback count increased from 12 to 14

Objectives bounty split for nearby heroes reduced from 40% to 30% (this means slightly more portion of the bounty is split team wide rather than towards an individual player)

Hero Changes

Rising Ram
Rising Ram

T3 spirit scaling reduced from 0.035 to 0.03

Bullet damage per boon reduced from +0.616 to +0.49

Bloodscent
Bloodscent

T3 reduced from +12% to +11%

Stalker
Stalker's Mark

Cooldown increased from 20s to 24s

T2 increased from -8s Cooldown to -12s

T3 reduced from +2% Bleed to +1.5%

Jar of Dead
Jar of Dead

T1 heal spirit scaling increased from 0.1 to 0.16

Now build up faster from neutral creeps

Grasping Hands
Grasping Hands

Immobilize duration reduced from 1.25s to 1s

T3 cooldown increased from -10s to -14s

Essence Theft
Essence Theft

Now procs from melee hits

T3 now also increases Max Steal Targets from 3 to 4

Borrowed Decree
Borrowed Decree

T1 changed from "-15s Cooldown" to "-15s Cooldown and +25% Ghoul Speed"

T2 changed from "+25% Ghoul Speed and +10s Duration" to "-0.3s Time to Spawn and +10s Duration"

Sleep Dagger
Sleep Dagger

T2 now also applies 15 Fixation Stacks

T2 reduced from -18s Cooldown to -17s

Powder Keg
Powder Keg

Spirit scaling reduced from 1.2 to 1.05

Fire Scarabs
Fire Scarabs

T3 spirit scaling reduced from +0.17 to +0.13

Dust Devil
Dust Devil

T3 spirit scaling reduced from +1 to +0.6

Djinn
Djinn's Mark

Cooldown reduced from 3s to 2.75

T3 cooldown reduced from -1s Cooldown to -0.75s

Traveler
Traveler

T3 increased from -70s Cooldown to -90s

Affliction
Affliction

Duration reduced from 11s to 10s

Serrated Knives
Serrated Knives

T3 spirit scaling reduced from +0.09 to +0.07

Slice and Dice
Slice and Dice

Spirit scaling reduced from 1.44 to 1.2

T2 reduced from -6% Spirit Resist to -4%

Bloodletting
Bloodletting

Cooldown increased from 20s to 25s

T1 increased from -10s Cooldown to -15s

Damage Cleared reduced from 35% to 30%

T2 Damage Cleared increased from 35% to 40%

Killing Blow
Killing Blow

Health Threshold reduced from 20% to 18%

T3 Health Threshold increased from +8% to +10%

Lycan Curse
Lycan Curse

Cooldown reduced from 80s to 60s

Bullet damage rescaled from 29.26 + 1.1/boon to 26 + 1.19

Crit scaling reduced from -25% to -30%

Hotel Guest
Hotel Guest

T3 increased from 13s Cooldown on Failure to Check Out to 15s

Shocking Reanimation
Shocking Reanimation

Cooldown reduced from 275s to 240s

Splatter
Splatter

T3 spirit scaling reduced from +1.0 to +0.9

Flying Slash
Flying Slash

Range reduced from 28m to 26m

T3 Charge Delay increased from 3s to 4s

T3 Ally Targeting now requires alt cast input

Item Changes

Max Health Per Second reduced from 2.6% to 2.5%

Mid-Patch Update - July 1

Hero Changes

Alt Fire ammo cost reduced from 5 to 4

Weapon now has fixed pellet spread

Slice and Dice
Slice and Dice

Is now back to doing spirit damage and reducing Spirit Resistance from enemies

Damage increased from 60 to 75

Killing Blow
Killing Blow

T3 reduced from +10% Enemy Health Threshold to +8%

General Changes

King of the Hill objective has been rethemed and renamed to "Unstable Rift"

Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.

Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes

Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)

The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)

Rift Troopers drop no souls when killed

Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)

Any players in the Unstable Rift Zone are now revealed on the minimap

Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)

Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)

Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.

Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)

Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.

Urn runner can no longer parry

Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.

Urn is deposited immediately at the drop off point.

Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).

Urn runner gets +4 permanent buffs on deposit

Urn is now louder when it talks and is easier to hear by nearby enemies

After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location

Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.

There are two debug commands you can use to test these out

citadel_force_spawn_idol - This spawns the Urn

citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer

[...]

Reworked Boon reward table

Health per boon reduced by 5%

All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)

Rejuv buff duration reduced from 4 minutes to 3

Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m

Guardian bounty reduced from 1500 to 1250

Walker bounty reduced from 4000 to 3500

First blood bounty reduced from 150 to 125

Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)

Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)

Trooper bounty ratio in the deniable flying orb increased from 40% to 50%

Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min

Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)

Dash Jump distance increased from 18m to 19m

Dash Jump vertical impulse increased from 400 to 425

Jump Pads on top of the double sinner buildings have been removed

Hovering an item in the shop now shows you a preview for your investment bars

No longer locks you out of getting off the zipline in the first few secondsiThis change only affects Street Brawl.

Increased item randomness a bitiThis change only affects Street Brawl.

Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced componentsiThis change only affects Street Brawl.

Hero Changes

Siphon Life
Siphon Life

T3 reduced from +3m Radius to +2m

Shoulder Charge
Shoulder Charge

T3 reduced from -20s Cooldown to -18s

Riposte
Riposte

T1 increased from -7s Cooldown to -8s

Grace window to target after channel increased from +1s to +1.3s

Cast range increased from 25m to 35m

Targeting angle increased from 70 to 90

Flawless Advance
Flawless Advance

Heal on hero hit spirit scaling increased from 1 to 1.3

Itani Lo Sahn
Itani Lo Sahn

T3 increased from +40% Bonus Damage to +50%

Bullet damage per boon reduced by 10%

Bashdown
Bashdown

Melee scaling reduced from 1.1 to 0.9

T3 reduced from 60% Heavy Melee damage to 50%

Rising Ram
Rising Ram

T3 Max HP Damage reduced from 10% to 8%

T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)

Dazzling Trick
Dazzling Trick

Cooldown reduced from 35s to 32s

Radiant Daggers
Radiant Daggers

Buff duration increased from 25s to 30s

Spirit scaling increased from 0.56 to 0.63

Shining Wonder
Shining Wonder

Bounce range increased from 15.5m to 16.5m

Damage increased by 10%

Health per boon increased from 41 to 43 (global hp boon reduction is after this)

Rend
Rend

Cast time reduced from 0.5s to 0.4s

Post cast time reduced from 0.5s to 0.4s

T2 increased from -7s Cooldown to -8s

Bloodscent
Bloodscent

T1 increased from +2m/s while near an isolated enemy to +3m/s

T2 increased from 18% missing health heal to +24%

Rejuvenating Aurora
Rejuvenating Aurora

Regeneration increased from 25/s to 30/s

Rain of Arrows
Rain of Arrows

Cooldown increased from 23s to 25s

Guided Owl
Guided Owl

Permanent spirit bonus reduced from 10 to 8

Sleep Dagger
Sleep Dagger

T1 increased from -8% Bullet Resist to -10%

T2 increased from -17s Cooldown to -18s

Smoke Bomb
Smoke Bomb

T3 increased from +40% Bullet Lifesteal to +50%

Powder Keg
Powder Keg

Velocity reduced slightly

Charge delay increased from 7s to 7.5s

Spirit scaling reduced from 1.4 to 1.2

T3 reduced from +100 Damage to +80

Entangling Thorns
Entangling Thorns

Spirit scaling increased from 0.45 to 0.55

Kudzu Connection
Kudzu Connection

Replicated Healing per boon scale increased from +0.5 to +0.85

Air Drop
Air Drop

Cooldown reduction when used on allies increased from -25% to -30%

Ground Strike
Ground Strike

Cooldown reduced from 21s to 18s

Flog
Flog

Angle increased from 30 to 38

Rake
Rake

Missing health as damage increased from 5% to 6%

Sanguine Retreat
Sanguine Retreat

T3 now also increases range by +3m

Nox Nostra
Nox Nostra

Damage increased from 4.45 to 4.6

T1 damage increased from +1.74 to +1.9

Sand Blast
Sand Blast

T2 slow increased from -25% to -30%

T3 increased from -20s Cooldown to -25s

Combo
Combo

Bonus max health per kill increased from 30+1/boon to 40+2/boon

Health per boon increased from 29 to 33

Bookwyrm
Bookwyrm

T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"

T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"

Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"

Plot Armor
Plot Armor

T1 fire rate spirit scaling increased from 0.13 to 0.16

T3 increased from 75% Barrier to 100%

Rallying Charge
Rallying Charge

Is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes

T3 Max Amp increased from +50% to +70%

Kinetic Carbine
Kinetic Carbine

T2 now also increases move speed spirit scaling (0.06)

T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling

Bullet damage per boon reduced from 0.16 to 0.14

Flying Cloak
Flying Cloak

T3 reduced from -12s Cooldown to -11s

Tag Along
Tag Along

Healing per second spirit scaling reduced from 0.66 to 0.4

T3 missing health spirit scaling reduced from +0.02 to +0.016

Lil Helpers
Lil Helpers

Spirit Resist reduced from 15% to 12%

T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"

T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"

T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"

Lightning Ball
Lightning Ball

Charge delay reduced from 7s to 6s

Storm Cloud
Storm Cloud

Time to expand increased from 1.5s to 3.5s

Damage interval increased from 0.25s to 0.3s (DPS unchanged)

T2 now also increases Initial Radius by +5m

Alt Fire damage now has a custom value per boon (+0.2)

Alt Fire ammo consumed per shot increased from 3 to 5

Alt Fire knockback movement is now disabled by slowing hex state

Serrated Knives
Serrated Knives

Cooldown reduced from 18s to 16s

Slice and Dice
Slice and Dice

Now deals +25 light melee damage (75 total) instead of 60 spirit damage

Changed from -6% Spirit Resist to +4% Damage Amp

Bloodletting
Bloodletting

T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"

T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"

Killing Blow
Killing Blow

Now deals damage to troopers and neutrals along the way

Executing a hero now instantly fills the rage bar

Now has the T3 "recast within 20s on a hero kill" as part of the base ability

Full Rage Damage Bonus reduced from +12% to +8%

Range reduced from 18m to 12m

T1 now also increases range by +6m

T2 increased from +10% Full Rage Bonus Damage to +16%

T3 increased from +5% Enemy health Threshold to +10%

Doorway
Doorway

Cooldown increased from 40s to 45s

Stake
Stake

T2 reduced from -20s Cooldown to -22s

Crow Familiar
Crow Familiar

T2 increased from -12s Cooldown to -16s

Collision radius between each crow increased slightly

Assassinate
Assassinate

Max Bonus Damage spirit scaling increased from 2 to 2.3

Splatter
Splatter

T3 spirit scaling reduced from +1.1 to +1.0

Puddle Punch
Puddle Punch

T3 increased from -12s Cooldown to -14s

Goo Ball
Goo Ball

T3 increased from +6s Duration to +7s

Screwjab Dagger
Screwjab Dagger

T3 now also reduces charge delay from 4s to 2s

Slither
Slither

T3 spirit scaling increased from 0.6 to 0.8

Bullet damage per boon reduced from 0.34 to 0.28

Willpower
Willpower

T2 increased from -22s Cooldown to -24s

T3 increased from +2.5 spirit power scaling to +2.7

Item Changes

Damage Penalty increased from -10% to -14%

Cooldown increased from 8s to 9s

Max Health DPS reduced from 3.5% to 2.6%

Max Health DPS now scales with spirit power (0.0055)

Bleed damage increased from 1.7% to 1.9%