Posted on May 27, 2025

General Changes

Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min

Trooper resistance near base reduced from 40% to 35%

Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents

Fixed Neutrals near the base gaining the "near base" trooper resist

Added news kiosk structure in between Mid Lane Walker and base entrance

Added wall partition structures outside of Outer Lane base entrances

Improved lighting in Mid Boss area

Hero Changes

Abrams

Abrams

Health growth per boon reduced from 81 to 78

Infernal Resilience
Infernal Resilience

Damage Regenerated increased from 10% to 12%

T3 increased from 5% to 6%

Shoulder Charge
Shoulder Charge

Various network related fixed for Shoulder Charge

Wall stun from 0.85s to 0.6s

T2 changed from -12s Cooldown to +0.45s Wall Stun

T3 changed to -18s Cooldown

Seismic Impact
Seismic Impact

Cooldown increased from 160s to 170s

Bebop

Bebop

Fixed some issues with lag compensation and Hook

Hyper Beam
Hyper Beam

Hyperbeam cooldown reduced from 130s to 110s

Calico

Calico

Ammo increased from 9 to 10

Ava
Ava

Self slow on damage duration increased from 1.5s to 2s

Self slow on damage increased from -50% to -65%

Duration reduced from 15s to 14s

T1 duration reduced from +20s to +14s

Recent damage window increased from 5s to 6s

Fixed Curse and stuns not interrupting Ava (similar to Ice Path and Flame Dash)

Grey Talon

Grey Talon

Spirit Snare
Spirit Snare

Radius increased from 6.2 to 6.5

Guided Owl
Guided Owl

Duration increased from 14s to 16s

Cooldown decreased from 127s to 125s

T2 cooldown improved from -47s to -50s

Holliday

Holliday

Fixed some issues with lag compensation and Lasso

Spirit Lasso
Spirit Lasso

Cooldown increased from 100s to 105s

T3 improved from -30s Cooldown to -35s

Infernus

Infernus

Afterburn
Afterburn

Headshot buildup rate improved by 10%

McGinnis

McGinnis

Fixed Turret bugs when thrown at the Patron Throne

Mo & Krill

Mo & Krill

Base gun damage increased from 2.6 to 2.7

Scorn
Scorn

Spirit scaling increased from 0.39 to 0.42

Combo
Combo

Cooldown increased from 75s to 80s

Pocket

Pocket

Flying Cloak
Flying Cloak

Spirit damage scaling increased from 1.04 to 1.3

Seven

Seven

Fixed Health Regen being 3 instead of 1.5

Power Surge
Power Surge

Spirit scaling increased from 0.148 to 0.16

Storm Cloud
Storm Cloud

DPS reduced from 120 to 115

T3 reduced from +75 to +70

Spirit scaling increased from 0.65 to 0.7

Cooldown increased from 148s to 155s

Shiv

Shiv

Alt Fire base damage reduced by 15%

Rage per weapon damage reduced by 10%

Sinclair

Sinclair

Vexing Bolt
Vexing Bolt

Radius increased from 3m to 3.5m

Radius fixed to scale with radius increase now

Spectral Assistant
Spectral Assistant

T2 duration increased from +5s to +7s

Rabbit Hex
Rabbit Hex

Cooldown reduced from 35s to 30s

Viscous

Viscous

Goo Ball
Goo Ball

Duration reduced from 10s to 9s

Warden

Warden

Bullet damage per boon reduced from 0.74 to 0.6

Last Stand
Last Stand

Interrupt cooldown increased from 20s to 30s

Wraith

Wraith

Telekinesis
Telekinesis

Duration reduced from 3s to 2.75s

Item Changes

Armor Piercing Rounds

Armor Piercing Rounds

Bullet Velocity increased from 30% to 35% (to match the component)

Blood Tribute

Blood Tribute

Fire Rate increased from 35% to 40%

Boundless Spirit

Boundless Spirit

Spirit % bonus increased from +10% to +13%

Counterspell

Counterspell

Duration increased from 0.8s to 1s

Crippling Headshot

Crippling Headshot

No longer has a 3s cooldown

Debuff duration reduced from 10s to 8s

Crushing Fists

Crushing Fists

Fixed always giving 25% more damage against objectives

Cultist Sacrifice

Cultist Sacrifice

Out of Combat Regen reduced from 4 to 2

Weapon Damage vs NPC reduced from 35% to 30%

Bullet Resist vs NPC reduced from 35% to 30%

Fire Rate reduced from 25% to 10%

Fire Rate now scales with Boons (1.25%)

Health Bonus reduced from 250 to 100

Health Bonus now scales with Boons (11)

Decay

Decay

Damage no longer procs item effects (like Affliction)

Express Shot

Express Shot

Fixed shotguns with express shot instantly applying buildups

Fleetfoot

Fleetfoot

Cooldown increased from 10s to 16s

Duration increased from 4s to 6s

No longer grants +125 Bonus Health

Now grants +10% Bullet Resistance

While active, you gain +40% Slow Resistance

Headhunter

Headhunter

Now requires the center pellet hit the head hitbox to count

Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon)

Bonus Headshot Damage reduced from 100 to 75

Heal now scales with Boons rather than Spirit Power (0.1 per Boon)

Headshot Booster

Headshot Booster

Now requires the center pellet hit the head hitbox to count

Healing Nova

Healing Nova

Now a T3 item

Base heal increased from 260 to 325

Heal now scales with Boons rather than Spirit Power (7 per Boon)

Now grants +8 Spirit Power

Cooldown reduced from 70s to 60s

Lightning Scroll

Lightning Scroll

Fixed bugs when used with Refresher

Melee Charge

Melee Charge

Fixed always giving 25% more damage against objectives

Mercurial Magnum

Mercurial Magnum

Fixed an interaction bug with Split Shot

Restorative Shot

Restorative Shot

Now only procs when the center pellet hits (in the case of shotguns, like how Mystic Shot works)

Siphon Bullets

Siphon Bullets

Cooldown increased from 0.7s to 0.8s

Fixed various bugs with stat stealing and Capacitor/Debuff Remover

Spellbreaker

Spellbreaker

Fixed it affecting Lady Geist's Soul Exchange

Superior Cooldown

Superior Cooldown

Cooldown Reduction reduced from 26% to 25%

Tankbuster

Tankbuster

Fixed various bugs when multiple abilities hit on the same frame

Vortex Web

Vortex Web

Adjusted cast arc to be more similar to other grenades