Urn spawn time and interval changed from 10/15/20/25/etc to 12/18/24/30/etc
Urn timer now gets frozen with Frozen Shelter
Urn no longer provides the +35% Bullet and Spirit Resist aura for the behind team when it is being carried or dropped. The aura is now only active when it is being deposited.
Urn runner when behind now gains +35% Bullet and Spirit Resist for themselves only
Fixed the trailing team Urn runner's extra sprint bonus not working properly
Urn will do damage to the runner after a team has held it for 30s (was 50s before), however, this timer will freeze while there are enemies within a 40m radius of the urn runner.
Urn will now always add at least 2s to the team 30s held timer limit anytime it is picked up, even if it is instantly dropped
You are no longer prevented from picking up the urn for 12s after it is dropped after the previous 50s team held timer
The conditions for when the Urn decides to run back home have been reworked. The Urn will now stay in place on the ground as long as there are enemies in a 40m radius (enemies of the last person to have dropped or fumbled the Urn). If there are no enemies, then the Urn will wait up to 13s if there is a friendly player in a 40m radius.
If the Urn held timer is over 45s (keeping in mind this timer is frozen if there are nearby enemies), the next time it is dropped it will immediately run back home if there are no nearby enemies.
Parrying a trooper no longer resets your parry cooldown (however it won't end your parry early like a hero hit does)
Parrying a trooper now stuns the trooper
Urn drop off point is moved from the above bridge in the mid lane to under the bridge in the side lane
Urn timer extension when contested increased from 1.25s to 3s
Urn deposit timers for favored/neutral/unfavored increased from 3/5/10s to 5/10/15s
Urn comeback bullet and spirit resist auras reduced from 50% to 35%
Urn pickup spot is now where the old comeback drop off spots were for when your team is behind
Urn runner no longer has sprint disabled
Urn runner now has max sprint acceleration
Urn runner now gains +2m Sprint, +1 Stamina, +10% Dash Distance and +15% Stamina Regen
Urn runner for the team that is behind now gains an extra +4m Sprint
Urn collision radius increased by 20%
Various smaller urn holding timers and variables adjusted to account for the new location
Please continue to give feedback on the Urn as we work through iterations on it.
Base HP reduced by 10 for all heroes
HP per boon reduced by 3
Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
Breakables spawn time increased from 2 minutes to 3 minutes
Shrines are now invulnerable until one pair of Base Guardians are destroyed
Backdoor removal linger duration reduced from 20s to 14s
Knockup durations are now affected by debuff reduction
Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
Sliding no longer resets sprint speed
Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
Bullet Velocity now stacks additively rather than diminishingly
Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
Medic Trooper heal increased from 12% missing hp to 13%
Fixed Parry FX not always matching state
Base Guardian Bullet Resistance increased from 10% to 20%
Shrine Bullet Resistance increased from 10% to 20%
Tier 2 Bullet Resistance increased from 25% to 35%
Midboss now starts spawned at the beginning of the game
Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)
Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
Fixed various item barrier durations not scaling with duration increases
Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
Fixed a bug where walkers were spinning while lasering.
Smoothed zipline grabbing to fix some jitter
Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
Removed delay on ziplines when using alternative key binds
Fixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher
Fixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor
We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
Primary Rules:
To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
The Urn is now always dropped off on top of the bridge on the middle of the map.
Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
Other Details:
After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
Urn damage is lethal
Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
No longer silences you while carrying. You are still disarmed and movement silenced.
No longer grants +30% Bullet and Spirit Resist while carrying it
Area around deposting the urn is revealed (urn runner is also revealed as usual)
The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10: 00, +10% for all future urns)
Souls are all instant after the deposit is complete
All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
[...]
Fixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech
T1 changed from "+1.5 Health Regen" to "+200 Max Health"
T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes)
T2 increased from +0.7s Stun Duration to +0.8s
T3 Unstoppable duration increased from 5s to 6s
Improved the hero's hitboxes (easier to hit)
Base regen reduced from 2 to 1
No longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
No longer triggers on damage auras (things like Flame Dash)
No longer triggers off of objective damage
Hitbox reduced by 10%
Bullet damage per boon reduced from 0.139 to 0.115
T2 weapon damage reduced from +40% to +30%
T2 increased from +75 Damage to +85
Health per boon increased from +48 to +59
Bullet damage per boon reduced from 0.165 to 0.142
Cooldown increased from 30s to 32s
T2 increased from +0.3s Duration to +0.4s
T3 increased from -10s Cooldown to -13s
Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
Improved the hero's hitboxes (easier to hit)
Stamina cooldown increased from 4.5s to 5s
T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
T2 increased from +50 Damage to +70
T3 no longer increases scaling by 0.4
T3 now also deals Heavy Melee Damage (0.55 scale)
T2 reduced from -18% Bullet Resistance to -15%
Spirit scaling reduced from 1.65 to 1.55
T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
Sprint speed increased from 1.6 to 2.2
Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
Fixed Deadheads being unable to dash through veils
Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
Fixed Deadhead's damage taken from bullets being unaffected by fall-off
Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
Fixed Deadheads becoming inactive if Graves dies while they are following her
Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
Update Grave's melee to also set the dash target for Deadheads
Bullet damage and growth reduced by -10%
Now spawns a ghoul in the base ability (T3 still increases it by 1)
Spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
Cooldown reduced from 30s to 22s
Cast delay reduced from 0.5s to 0.2s
Duration reduced from 7s to 4s
Moving ability in air improved
Rain of Arrow stamina distance changed from being -9% to +25%
Weapon Damage bonus reduced from +4 to +3
T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
T3 increased from +0.12 to +0.14
Base bullet damage increased from 18.8 to 19.7
Health regen increased from 1 to 2
Bullet size increased from 3 to 4
T3 increased from +0.75s Stun Duration to +0.9s
Damage spirit scaling reduced from 0.7 to 0.6
When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
DPS spirit scaling reduced from 0.5 to 0.38
Bullet damage per boon reduced from 0.341 to 0.31
Damage per meter spirit scaling increased from 0.0372 to 0.04
T2 bonus damage no longer stacks with itself, but instead refreshes the duration
T3 now also grants +1 Charge
Bullet damage per boon increased from 0.17 to 0.18
Fixed Heavy Barrage not triggering Diviner's Kevlar
Radius increased from 5.5m to 6m
Innate -8% Debuff Resist
Fixed Rake sometimes not working with high ping
T3 increased from -4s Cooldown to -5s
No longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)
T3 reduced from 1% Current HP to 0.5%
Updated Djinn's Mark visuals
Getting hit with a melee no longer knocks you up when you are burrowed
T3 increased from +1s Duration to +1.5s
T2 improved from -8s Cooldown to -12s
T3 increased from +135 Damage to +160
Now has half cooldown if it hits no allies or enemies
T1 duration increased from +2.5s to +3.5s
T3 increased from +1 Charge to +2
T3 Charge Delay reduced from 4s to 2s
T3 increased from +50% Max Damage Scaling to +55%
Damage increased from 125 to 150
T2 weapon damage duration reduced from 8s to 6s
Cooldown increased from 140s to 150s
Charge time reduced from 9s to 8s
T3 increased from +90 to +100 Damage
Burst heal now also applies to secondary allies that you jump to
Lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
Can now be cast through veils
Reduced lockout period after ejecting from Tag Along from 1s to 0.3s
Time to fly to your ally is now 50% faster
Heal duration is now displayed on the hud as well as the healthbar icon
Fixed specific abilities/items that could kill Rem while he's napping
Now allows friendly auras to affect Rem
Eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
Eject no longer briefly restricts movement abilities and input
Now provides +30% damage reduction in the base ability (T3 still adds +50%)
Bullet damage growth reduced from 0.374 to 0.337
Crit reduction increased from 35% to 55%
T2 reduced from -8% Spirit Resist to -6%
Deferred Damage Cleared reduced from 40% to 35%
T3 increased from +45% Deferred Damage Cleared to +50%
Cooldown increased from 105s to 125s
Full rage damage bonus reduced from 14% to 12%
T2 increased from +8% Full Rage Damage Bonus to +10%
T2 now also reduces cooldown by -30s
Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
No longer prevents you from jumping and mantling
T2 changed from "+0.75s Duration" to "-5s Cooldown"
T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"
Fire Rate reduced from 80% to 65%
Fire Rate spirit scaling increased from 0.25 to 0.45
Radius reduced from 6m to 5.5m
T3 radius increased from +4m to +4.5m
Explosion damage spirit scaling reduced from 1.4 to 1.3
Inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
Inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
S close sub ability now starts on cooldown for 8s
Is no longer unsilenceable
Fixed recent bug causing Luggage Cart not being dispelled
Health increased from 790+43/boon to 830+48/boon
T3 increased from +25% Damage Against Revealed Targets to +30%
T3 now also grants +1 Charge
Bullet damage reduced from 13+0.3135 to 12+0.26
T3 spirit scaling increased from +0.6 to +0.9
Now does 50% damage to objectives
T1 now also increases damage by +20
T2 no longer increases damage by +30
T2 now also grants +40% Lifesteal (1/4th against non-heroes)
T2 bullet resist per stack from -5% to -6%
T3 now also increases max stacks by 2
Bullet damage per boon reduced from 0.38 to 0.34
T3 debuff resistance now retroactively applies to existing debuffs when cast
T2 no longer increases cast range by +12m
Post cast time reduced from 0.4s to 0.2s
Spirit scaling increased from 1.86s to 2.1
Range increased from 25m to 30m
T2 no longer grants +20m Cast Range
T3 now also grants +15m Cast Range
T3 increased from +1 Charge to +2
Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low
T1 increased from +5 Weapon Damage to +7
Lifesteal increased from 14% to 16%
Damage per Second spirit scaling increased from 0.152 to 0.2
Fixed various interaction bugs with different abilities
Slowed targets now have their stamina regen frozen for the 4s slow duration
Radius increased from 12m to 16m
Damage height increased from 5m to 7m
No longer does 15% damage amp
Immobilize increased from 0.75s to 1s
Now upgrades from Mystic Expansion
Ability Range increased from +20% to +22%
Weapon Damage increased from 15% to 18%
Now grants +6% Weapon Damage
No longer grants +65 Bonus Health
Bullet Resist increased from 8% to 9%
Now grants +9% Weapon Damage
Proc cooldown reduced from 0.25s to 0.2s
Radius reduced from 12m to 10m
Damage height increased from 5m to 7m
Spirit Power reduced from +8 to +5
Now works vs NPCs
Cooldown reduced from 7s to 5s
Melee damage increased from 20% to 22%
Weapon Damage increased from 8% to 10%
Weapon Damage boon scaling increased from 0.7 to 0.8
Bonus Souls increased from 170% to 180%
Now grants +90 Health
Cooldown reduced from 32s to 30s
Duration increased from 4s to 4.25s
Cooldown increased from 40s to 45s
Now grants +1.5 Out of Combat Regen (from components)
Max Ammo increased from 30% to 35%
Weapon Damage increased from 15% to 18%
Regen reduced from 3 to 2.5
Out of Combat regen increased from 1 to 1.5
Now grants +6% Weapon Damage
Active slow resistance increased from 35% to 40%
Duration increased from 4s to 4.5s
Move speed increased from 1.25m to 1.5m
Triggered debuff resistance increased from 30% to 40%
Active duration increased from 6s to 6.5s
Gains the +6% Weapon Damage (from component)
Fire Rate increased from 30% to 32%
Max Health reduction reduced from -15% to -13%
Permanent buff from every 100 souls to every 80
Barrier increased from 200 to 250
Cooldown increased from 45s to 60s
Now grants +1.5 Out of Combat Regen (from components)
Fixed various abilities and items not being boosted correctly
Spirit scaling increased from 0.93 to 1.1
Radius increased from 30m to 35m
Fire Rate reduction increased from -14% to -15%
Barrier scaling increased from 1.8 to 2.0
Now has +2 Out of Combat Regen (from components)
Bullet Resist increased from 8% to 10%
Spirit Resist increased from 8% to 10%
Duration increased from 6s to 7s
Gains +6 Spirit Power (from components)
Fire Rate reduction increased from -36% to -40%
Move speed bonus increased from +2m to +2.5m
Updated bonus HP to match the components
Now innately grants -15% Gravity and Air Control by +25%
Now grants +50% air control for the duration of the barrier
Barrier boon scaling increased from 8 to 12
Cooldown reduced from 7s to 5s
Base Bullet Damage spirit scaling increased from 0.465 to 0.49
Regen duration increased from 6s to 7s
Spirit scaling increased from 1 to 1.2
Bonus Health increased from +30 to +50
Spirit Power reduced from +7 to +4
Regen duration increased from 6s to 7s
Spirit Power for Charged Abilities increased from +10 to +14
Now grants +1 Out of Combat Regen (from components)
Parry cooldown reduced from -2s to -1.75s
Cooldown increased from 24s to 25s
No longer has a minimum of 1 stamina restore
Max stamina restored reduced from 4 to 3
NPC Healing increased from 15 to 20
Duration increased from 6s to 6.5s
Bonus health increased from 50 to 60
Debuff resist increased from 15% to 17%
Duration increased from 10s to 13s
Ambush Fire Rate increased from 20% to 25%
Ambush Spirit Power increased from 20 to 25
Ambush Melee Damage increased from 20% to 25%
Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.
Long range weapon damage reduced from 70% to 60%
Now has innate 10% Weapon Damage (from components)
Spirit Resistance reduced from 15% to 12%
Dash Distance slow reduced from -25% to -22%
Now grants +90 Health (from components)
Cooldown Reduction reduced from 6% to 5%
Bonus Health increased from +70 to +90
No longer grants +1.75m Move Speed on activation
Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
Bonus damage spirit scaling increased from 0.744 to 0.84
Spirit Power Steal increased from 20 to 28
Spirit Lifesteal moved from Active to Innate (reduced from 16% to 13%)
Now builds from Spirit Lifesteal (gains the innates it has)
Imbued Spirit Power increased from 24 to 25
Proc cooldown reduced from 0.25s to 0.2s
Melee Resist increased from 15% to 18%
No longer builds up from melee attacks
Cooldown reduced from 65s to 60s
Duration increased from 4.5s to 5s
Now grants +6% Weapon Power (from components)
Heal per boon increased from 6 to 8
Invisibility duration increased from 7s to 8s
Fixed the debuff losing gravity modification when upgraded from Slowing Hex
Now works vs NPCs
No longer grants +1.75m Move Speed on activation
Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
Dash Distance slow reduced from -25% to -22%
Debuff resistance increased from 20% to 22%
Spirit Resist increased from 20% to 22%