Parrying is now allowed while ground dashing in order to bring it in-line with air dashing
Parry anti mash protection previously would last for 0.25s after the parry success (so you couldn't parry again for that duration). It is now for 0.25s only after the initial parry input is provided, irrespective of when the parry success happens (this means there is less delay before you can do a back to back parry when parry success is done later in the duration)
Medic Trooper missing health percent heal reduced from 16% to 14%
Medic Trooper fixed regen growth per minute reduced from 4 to 3
Subsequent CC reduction increased from 10%/30% to 15/35% (window from 8s to 9s)
Improved various abilities behavior when casting while sliding
Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s
Can now be self cast again, but it deals 20% damage to yourself
Radius reduced from 10m to 8m
Now deals light melee damage (0.7 scaling)
T3 increased from -2s Charge Time to -3s
T3 damage increased from 8% to 10%
Base health reduced from 790 to 700
Health per boon reduced from 47 to 45
No longer has negative base bullet resistance
Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon
Bullet cycle time increased from 0.6 to 0.65 (this is an 8% reduction in fire rate base and overall dps)
Initial impact damage rescaled from 50 + 0.35 to 40 + 0.47
On bullet hit rescaled from 20 + 0.28 to 15 + 0.34
Debuff duration reduced from 12s to 8s
Debuff duration now scales with spirit (0.05)
Barrier reduced from 120 to 100
T2 Barrier reduced from +100 to +80
T3 increased from 7% Fire Rate per Stack to 9%
Damage increased from 105 + 0.63 to 120 + 0.73
Cooldown increased from 16s to 19s
Spirit power per boon increased from 1.1 to 1.6
Channeling move speed increased from 1.3m to 1.5m
Min speed reduced from 17.8m to 15m
Max speed increased from 35.56m to 36m
Duration increased from 18s to 20s
No longer takes you out of RMB zoom
Wake Up delay now has spirit scaling (0.003)
Spirit scaling increased from 2.6 to 2.8
T2 increased from -15s Cooldown to -17s
T3 sleep duration increased from +0.75s to +1s
T3 slow duration increased from 2.5s to 3s
Spirit scaling increased from 0.08 to 0.1
T3 lifesteal increased from 30% to 40%
Weapon Damage per stack increased from 0.18 to 0.2
T3 reduced from +0.14 Weapon Damage per stack to +0.12
Fixed being able to slide while using Bullet Dance
Targeting is no longer a full radius around the hero, but instead is a cone in the direction you are aiming
Cooldown reduced from 165s to 145s
No longer grants 60% Evasion
Duration increased from 3s to 3.5s
Duration spirit scaling reduced from 0.08 to 0.03
Fire rate increased from 20% to 25%
T3 changed from "+1 Additional Target and +3m Movespeed" to "+60% Evasion and +4m Movespeed"
Various behavior and feel improvements to her gun
Healing spirit scaling reduced from 0.9 to 0.8
T3 healing spirit scaling reduced from +1.0 to +0.9
Bullet damage rescaled from 21.94 + 0.946/boon to 20.7+1.0/boon
Cooldown increased from 185s to 190s
Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon
Duration increased from 5.5s to 6s
Segment count increased from 7 to 8
Health Steal per second reduced from 9 to 8
Health Steal per second spirit scaling reduced from 0.12 to 0.1
Spirit scaling reduced from 0.38 to 0.35
Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon
Width increased from 7.5m to 8m
Height increased from 3.5m to 4m
Collision radius increased slightly
Fixed souls bug with breakables
Can no longer be cancelled during the cast delay to prevent accidentally stopping it mid-cast
Radius increased from 17m to 19m
T2 sleep duration increased from +0.5s to +0.75s
Fixed Rage not building up against Barriers
S now reveal on the minimap for enemies when they are within LOS
Collision size reduced by 10%
No longer stuns enemies, just immobilizes/movement controls them (this means you can use dispel magic to get off)
Immobilize duration reduced from 1.5s to 1.25s
Cooldown increased from 25s to 28s
T1 increased from -8s Cooldown to -11s
T2 increased from +0.75s Duration to +1s
Bullet damage increased from 12 to 13
T2 increased from +50 Total HP Regen to +70
Now builds up over 8s instead of 6s
T1 slow now also affects dashes
T1 slow reduced from 30% to 25%
Min DPS increased by 10% (affects base damage, AP and spirit scaling)
Max DPS increased by 20% (affects base damage, AP and spirit scaling)
Now applies a heavy diminishing slow immediately when you die
Sliding uphill now allows for lateral movement
No longer takes you out of RMB zoom
Charge time reduced from 4.5s to 4.0s
Slide distance increased from +10% to +15%
Fixed Crimson Slash not hitting through veils
Chance increased from 50% to 55%
Bonus Souls increased from 150% to 170%
Spirit scaling reduced from 0.0055 to 0.004
Cooldown increased from 30s to 35s
Secondary Fire Weapon Damage increased from 35% + 1%/boon to 40% + 1.3%/boon
Souls required for permanent buff reduced from 150 to 100
Now only gives permanent buffs for actual accrued souls, not counting the initial 400 sellback amount (so it no longer instantly sells for permanent buffs)
Fixed the stun delay being affected by debuff reducer making the stun go off faster
Bonus health increased from +100 to +130
Cooldown increased from 20s to 24s
Bullet damage reduced increased from 50% to 60%
Cooldown reduced from 25s to 23s
Movement Speed penalty reduced from -1m to -0.7m
Damage reduced from 100 to 75
Spirit scaling reduced from 1.0 to 0.7
Cooldown increased from 30s to 42s
Move Speed increased from 1.5m to 1.75m
Barrier duration increased from 7s to 8s
Ammo increased from 90% to 100%
Weapon Damage increased from 12% to 14%
Buildup is now 10% slower
Bleed reduced from 2% to 1.7%
Anti Heal increased from -30% to -35%
Move Speed increased from 1.5m to 1.75m
Barrier duration increased from 7s to 8s
Time Frame increased from 3.5s to 4s