Posted on April 11, 2026

General Changes

Parrying is now allowed while ground dashing in order to bring it in-line with air dashing

Parry anti mash protection previously would last for 0.25s after the parry success (so you couldn't parry again for that duration). It is now for 0.25s only after the initial parry input is provided, irrespective of when the parry success happens (this means there is less delay before you can do a back to back parry when parry success is done later in the duration)

Medic Trooper missing health percent heal reduced from 16% to 14%

Medic Trooper fixed regen growth per minute reduced from 4 to 3

Subsequent CC reduction increased from 10%/30% to 15/35% (window from 8s to 9s)

Improved various abilities behavior when casting while sliding

Hero Changes

Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s

Sticky Bomb
Sticky Bomb

Can now be self cast again, but it deals 20% damage to yourself

Radius reduced from 10m to 8m

Grapple Arm
Grapple Arm

Now deals light melee damage (0.7 scaling)

Bashdown
Bashdown

T3 increased from -2s Charge Time to -3s

Rising Ram
Rising Ram

T3 damage increased from 8% to 10%

Base health reduced from 790 to 700

Health per boon reduced from 47 to 45

No longer has negative base bullet resistance

Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon

Bullet cycle time increased from 0.6 to 0.65 (this is an 8% reduction in fire rate base and overall dps)

Light Eater
Light Eater

Initial impact damage rescaled from 50 + 0.35 to 40 + 0.47

On bullet hit rescaled from 20 + 0.28 to 15 + 0.34

Debuff duration reduced from 12s to 8s

Debuff duration now scales with spirit (0.05)

Dazzling Trick
Dazzling Trick

Barrier reduced from 120 to 100

T2 Barrier reduced from +100 to +80

Radiant Daggers
Radiant Daggers

T3 increased from 7% Fire Rate per Stack to 9%

Shining Wonder
Shining Wonder

Damage increased from 105 + 0.63 to 120 + 0.73

Quantum Entanglement
Quantum Entanglement

Cooldown increased from 16s to 19s

Spirit Snare
Spirit Snare

Spirit power per boon increased from 1.1 to 1.6

Charged Shot
Charged Shot

Channeling move speed increased from 1.3m to 1.5m

Guided Owl
Guided Owl

Min speed reduced from 17.8m to 15m

Max speed increased from 35.56m to 36m

Duration increased from 18s to 20s

Sleep Dagger
Sleep Dagger

No longer takes you out of RMB zoom

Wake Up delay now has spirit scaling (0.003)

Spirit scaling increased from 2.6 to 2.8

T2 increased from -15s Cooldown to -17s

T3 sleep duration increased from +0.75s to +1s

T3 slow duration increased from 2.5s to 3s

Smoke Bomb
Smoke Bomb

Spirit scaling increased from 0.08 to 0.1

T3 lifesteal increased from 30% to 40%

Fixation
Fixation

Weapon Damage per stack increased from 0.18 to 0.2

T3 reduced from +0.14 Weapon Damage per stack to +0.12

Bullet Dance
Bullet Dance

Fixed being able to slide while using Bullet Dance

Targeting is no longer a full radius around the hero, but instead is a cone in the direction you are aiming

Cooldown reduced from 165s to 145s

No longer grants 60% Evasion

Duration increased from 3s to 3.5s

Duration spirit scaling reduced from 0.08 to 0.03

Fire rate increased from 20% to 25%

T3 changed from "+1 Additional Target and +3m Movespeed" to "+60% Evasion and +4m Movespeed"

Various behavior and feel improvements to her gun

Frost Grenade
Frost Grenade

Healing spirit scaling reduced from 0.9 to 0.8

T3 healing spirit scaling reduced from +1.0 to +0.9

Bullet damage rescaled from 21.94 + 0.946/boon to 20.7+1.0/boon

Soul Exchange
Soul Exchange

Cooldown increased from 185s to 190s

Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon

Spectral Wall
Spectral Wall

Duration increased from 5.5s to 6s

Segment count increased from 7 to 8

Fire Scarabs
Fire Scarabs

Health Steal per second reduced from 9 to 8

Health Steal per second spirit scaling reduced from 0.12 to 0.1

Djinn
Djinn's Mark

Spirit scaling reduced from 0.38 to 0.35

Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon

Time Wall
Time Wall

Width increased from 7.5m to 8m

Height increased from 3.5m to 4m

Kinetic Carbine
Kinetic Carbine

Collision radius increased slightly

Fixed souls bug with breakables

Tag Along
Tag Along

Can no longer be cancelled during the cast delay to prevent accidentally stopping it mid-cast

Naptime
Naptime

Radius increased from 17m to 19m

T2 sleep duration increased from +0.5s to +0.75s

Fixed Rage not building up against Barriers

Doorway
Doorway

S now reveal on the minimap for enemies when they are within LOS

Luggage Cart
Luggage Cart

Collision size reduced by 10%

No longer stuns enemies, just immobilizes/movement controls them (this means you can use dispel magic to get off)

Hex-Lined Snap Trap
Hex-Lined Snap Trap

Immobilize duration reduced from 1.5s to 1.25s

Cooldown increased from 25s to 28s

T1 increased from -8s Cooldown to -11s

T2 increased from +0.75s Duration to +1s

Bullet damage increased from 12 to 13

Jumpstart
Jumpstart

T2 increased from +50 Total HP Regen to +70

Aura of Suffering
Aura of Suffering

Now builds up over 8s instead of 6s

T1 slow now also affects dashes

T1 slow reduced from 30% to 25%

Min DPS increased by 10% (affects base damage, AP and spirit scaling)

Max DPS increased by 20% (affects base damage, AP and spirit scaling)

Shocking Reanimation
Shocking Reanimation

Now applies a heavy diminishing slow immediately when you die

Sliding uphill now allows for lateral movement

Screwjab Dagger
Screwjab Dagger

No longer takes you out of RMB zoom

Charge time reduced from 4.5s to 4.0s

Slither
Slither

Slide distance increased from +10% to +15%

Crimson Slash
Crimson Slash

Fixed Crimson Slash not hitting through veils

Item Changes

Chance increased from 50% to 55%

Bonus Souls increased from 150% to 170%

Spirit scaling reduced from 0.0055 to 0.004

Cooldown increased from 30s to 35s

Secondary Fire Weapon Damage increased from 35% + 1%/boon to 40% + 1.3%/boon

Souls required for permanent buff reduced from 150 to 100

Now only gives permanent buffs for actual accrued souls, not counting the initial 400 sellback amount (so it no longer instantly sells for permanent buffs)

Fixed the stun delay being affected by debuff reducer making the stun go off faster

Bonus health increased from +100 to +130

Cooldown increased from 20s to 24s

Bullet damage reduced increased from 50% to 60%

Cooldown reduced from 25s to 23s

Movement Speed penalty reduced from -1m to -0.7m

Damage reduced from 100 to 75

Spirit scaling reduced from 1.0 to 0.7

Cooldown increased from 30s to 42s

Move Speed increased from 1.5m to 1.75m

Barrier duration increased from 7s to 8s

Ammo increased from 90% to 100%

Weapon Damage increased from 12% to 14%

Buildup is now 10% slower

Bleed reduced from 2% to 1.7%

Anti Heal increased from -30% to -35%

Move Speed increased from 1.5m to 1.75m

Barrier duration increased from 7s to 8s

Time Frame increased from 3.5s to 4s