Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december)
Hero health growth increased by +3 and 4%
Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100
Small neutrals spirit resist increased from 35% to 45%
[...]
Improved the following Enhanced Items: Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Blast, Cloak of Opportunity
[...]
Brawl Victor: Aura of Suffering aura radius reduced by 2m
Brawl Bebop: Hyper Beam duration from -4s to -5s
Melee damage per boon increased by 10%
Range increased from 7.5m to 8m
T3 range reduced from +3.5m to +3m
T3 increased from +7% Damage Regenerated to +8%
Impact height increased from 4m to 6m
T2 increased from +0.6s Stun Duration to +0.7s
T3 Unstoppable duration increased from 4s to 5s
Bullet damage increased from 17 to 18.5
T2 melee resist reduction increased from -22% to -30%
T3 increased from +1.2s Stun to +1.6s
Now uses a break-off angle when grounded, allowing upward movement if looking up enough
Scaling reduced from 1.2 to 0.8
Cooldown increased from 11s to 13s
T2 reduced from "+225s within 4s" to "+200 within 3s"
Is no longer disabled by damage over time abilities (same as zipline rules)
Move speed reduced from 30% to 20%
Cooldown increased from 90s to 100s
Bullet/Melee resistance reduced from -6% to -8%
Gun now has falloff 22m->60m
Bullet damage increased from 18+0.6 to 22+0.7
Spirit scaling increased from 0.23 to 0.28
No longer grants +1m Move Speed
T1 increased from +2.5m Move Speed to +3.5m
Spirit scaling increased from 0.42 to 0.56
T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"
T3 fire rate increased from 6% to 7%
Range reduced from 15m to 14m
T3 reduced from +10 Max Bounces to +8
Ammo increased from 18 to 20
Spirit scaling reduced from 2.1 to 1.8
Width increased from 5m to 5.5m
T3 increased from +16m Range to +20m
T3 now also replenishes 1 charge for charged abilities (half effect on allies)
T3 Max health as damage increased from 5.5% to 6%
Spirit scaling increased from 0.25 to 0.35
Health per boon increased from 1 to 1.3
Fixed colliding with the world sometimes
T2 now increases duration by +4s
Deploy time reduced from 0.7s to 0.6s
T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned"
T3 fixed to latch onto targets nearby more readily
Now summons 2 Ghouls on cast
T3 no longer summons 3 Ghouls on cast
T3 increased from +5% Current Health to +6%
Reload time reduced from 2.491 to 2.25
Speed now moves faster by the same amount of speed above your base
T2 increased from +65% Explosion Lifesteal to +85%
Spirit scaling reduced from 0.8 to 0.6
T3 spirit scaling reduced from +2 to +1.7
Ally cast range increased from 18m to 22m
Is no longer disabled by damage over time abilities (same as zipline rules)
Cooldown increased from 65s to 85s
Cooldown is reduced by 25% when used on allies
Radius increased from 6m to 6.5m
Damage spirit scaling reduced from 0.914 to 0.8
T3 damage spirit scaling reduced from 1.0 to 0.9
T2 increased from -20s Cooldown to -25s
T3 now also grants +20 Spirit Power
T3 increased from 50 Health Regen to 65
Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon
Attack range increased from 25m to 30m
Radius increased from 5m to 5.5m
Duration increased from 4.5s to 5s
Cooldown increased from 165s to 175s
Spirit scaling reduced from 0.23 to 0.2
T3 spirit scaling reduced from 0.2 to 0.16
T3 DPS reduced from 22 to 18
Float time with umbrella increased from 2.5s to 4s
Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max
Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)
Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)
No longer does max health steal
Now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.
No longer applies +10% Damage Amp
Now reduces enemy damage output by 20% (and +15% in T3)
Radius increased from 3.5m to 4m
T3 window to recast increased from 5s to 6s
Spirit scaling reduced from 0.51 to 0.44
Debuff visuals improved
T1 slow duration increased from 0.5s to 0.8s
T2 multiplier duration increased from 2.5s to 3s
No longer gets interrupted by non-hero sources nor DOT damage
Wait time reduced from 3s to 2s
Interrupt cooldown reduced from 6s to 4s
Cooldown reduced from 145s to 120s
Can now be manually canceled
Can now also target units
Range reduced from 4.8m to 4m
DPS reduced from 45 to 40
DPS spirit scaling reduced from 1.2 to 0.6
Cooldown reduced from 140s to 130s
T3 DPS reduced from +60 to +50
T3 now also increases spirit scaling +0.4
Health rescaled from 50 to 30 + 1/Boon (not retroactive)
Stamina increased from 2 to 3
Stamina cooldown increased from 4.5s to 5.5s
No longer interrupts sliding when cast
Is now affected by healing modifiers
Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window
Now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range
Tail Whack spirit scaling increased from 1 to 1.5
Weapon Accuracy reduced from -25% to -30%
Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases
Now uses a break-off angle when grounded, allowing upward movement if looking up enough
Now grants 1.5m Move Speed
T1 increased from +18% Resists to +20%
T2 increased from +150 Bonus Health to +200
T3 now has a 1.5s buffer for kill credit
Now continuously emits slow
Impact damage spirit scaling reduced from 1 to 0.7
Explosion damage spirit scaling reduced from 1.7 to 1.4
T1 changed from "+3m Radius" to "+1 Charge"
T3 no longer grants +1 Charge
T3 now also grants +4m Radius
T3 duration increased from +22s to +26s
T3 now also increases spirit scaling by +0.4
T3 no longer increases slow by -15%
Now shows the range of where the second door can be placed on the minimap.
T3 distance spirit scaling reduced from 0.25 to 0.15
T3 reduced from +50m to +45m
Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway
Health per boon increased from 46 to 50
Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)
Radius increased from 12m to 18m
Cooldown increased from 210s to 230s
T3 no longer increases radius by 6m
T3 cooldown from -70s to -100s
T3 now also deals +150 Damage
Scaling reduced from 0.8 to 0.6
Now has +20 bonus damage
Wind up time increased from 0.15s to 0.2s
Displacement duration reduced from 0.8s to 0.6s
Stun duration reduced from 0.7s to 0.5s
Lockout period from being affected again increased from 1.25s to 1.35s
Duration increased from 10s to 11s
Heart now only heals for half the amount for secondary targets in the area
Now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)
Cooldown increased from 42s to 46s
T3 cooldown increased from -28s to -32s
T3 now interrupts/finishes an ongoing reload
Cast time increased from 0.35s to 0.45s
Debuff duration reduced from 2.75s to 2.25s
Cast range reduced from 13m to 10m
Cooldown increased from 120s to 130s
Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)
Ability Range reduced from 15% to 12%
Ability Range reduced from 25% to 20%
Spirit Resist reduced from 10% to 8%
Constant spirit bonus reduced from 35 to 30
Duration increased from 3.5s to 4.5s
Cooldown increased from 7s to 9s
Cooldown reduced from 50s to 30s
Heal increased from up to 50% of your HP to 60%
Heal min increased from 300 to 400
Barrier increased from 300 to 500
Cooldown reduced from 14s to 12s
Bonus Health reduced from 100 to 75
Ability Range reduced from +15% to +12%
Ability Range reduced from +15% to +10%
No longer grants +5% Ability Range
Damage radius increased from 8m to 12m
Slide Fire Rate increased from 50% to 60%
Spirit Resist increased from 15% to 18%
Now has a 2 second channel to hatch
Ability Range reduced from 35% to 30%
Ability Range reduced from 10% to 8%
Ability Range reduced from +6% to +5%
Fire Rate increased from 30% to 35%
Ability Range reduced from +6% to +5%
Bullet Resist reduced from 15% to 12%
Radius increased from 11m to 12m
Radius increased from 12m to 20m
Now grants +40% Debuff Resistance
Ability Range reduced from +8% to +6%
Spirit Resist increased from 8% to 10%
Melee distance increased from 130% to 150%
Cooldown on hit reduced from -12% to -16%
Cooldown on hit reduced from -3s to -4s
In Air Damage Reduction increased from -40% to -60%
Additional air dash/jump increased from +1 to unlimited
Stamina increased from +2 to +3
Now grants +350 Health
DPS increased from 75 to 125
DPS spirit scaling increased from 0.2 to 0.4
Invis duration increased from 2.5s to 3s
Now grants +20% Fire Rate while shrunk
Ability Range reduced from +8% to +6%
Now grants you unstoppable during the pre explosion state
Radius increased from 18m to 22m
Ability Range reduced from +10% to +8%
Debuff Resist increased from 18% to 20%