Posted on March 21, 2026

General Changes

Vitality investment tree bonus reverted back to % base hp increase rather than raw constant bonus (back to how it was set up in december)

Hero health growth increased by +3 and 4%

Spirit investment rescaled from 7/11/15/19/38/52/64/76/89/101 to 7/11/15/19/38/48/57/66/75/100

Small neutrals spirit resist increased from 35% to 45%

[...]

Improved the following Enhanced Items: Blood Tribute, Shadow Weave, Cultist Sacrifice, Magic Carpet, Healing Rite, Majestic Leap, Metal Skin, Monster Rounds, Veil Walker, Fury Trance, Return Fire, Restorative Locket, Rebuttal, Disarming Hex, Split Shot, Rescue Beam, Spirit Sap, Cursed Relic, Heroic Aura, Rusted Barrel, Weapon Shielding, Nullification Blast, Cloak of Opportunity

[...]

Brawl Victor: Aura of Suffering aura radius reduced by 2m

Brawl Bebop: Hyper Beam duration from -4s to -5s

Hero Changes

Melee damage per boon increased by 10%

Siphon Life
Siphon Life

Range increased from 7.5m to 8m

T3 range reduced from +3.5m to +3m

Infernal Resilience
Infernal Resilience

T3 increased from +7% Damage Regenerated to +8%

Seismic Impact
Seismic Impact

Impact height increased from 4m to 6m

T2 increased from +0.6s Stun Duration to +0.7s

T3 Unstoppable duration increased from 4s to 5s

Bullet damage increased from 17 to 18.5

Riposte
Riposte

T2 melee resist reduction increased from -22% to -30%

T3 increased from +1.2s Stun to +1.6s

Rising Ram
Rising Ram

Now uses a break-off angle when grounded, allowing upward movement if looking up enough

Leaping Slash
Leaping Slash

Scaling reduced from 1.2 to 0.8

Cooldown increased from 11s to 13s

T2 reduced from "+225s within 4s" to "+200 within 3s"

Ava
Ava

Is no longer disabled by damage over time abilities (same as zipline rules)

Return to Shadows
Return to Shadows

Move speed reduced from 30% to 20%

Cooldown increased from 90s to 100s

Bullet/Melee resistance reduced from -6% to -8%

Gun now has falloff 22m->60m

Bullet damage increased from 18+0.6 to 22+0.7

Light Eater
Light Eater

Spirit scaling increased from 0.23 to 0.28

Dazzling Trick
Dazzling Trick

No longer grants +1m Move Speed

T1 increased from +2.5m Move Speed to +3.5m

Radiant Daggers
Radiant Daggers

Spirit scaling increased from 0.42 to 0.56

T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"

T3 fire rate increased from 6% to 7%

Shining Wonder
Shining Wonder

Range reduced from 15m to 14m

T3 reduced from +10 Max Bounces to +8

Ammo increased from 18 to 20

Kinetic Pulse
Kinetic Pulse

Spirit scaling reduced from 2.1 to 1.8

Width increased from 5m to 5.5m

T3 increased from +16m Range to +20m

Quantum Entanglement
Quantum Entanglement

T3 now also replenishes 1 charge for charged abilities (half effect on allies)

Singularity
Singularity

T3 Max health as damage increased from 5.5% to 6%

Jar of Dead
Jar of Dead

Spirit scaling increased from 0.25 to 0.35

Health per boon increased from 1 to 1.3

Fixed colliding with the world sometimes

T2 now increases duration by +4s

Grasping Hands
Grasping Hands

Deploy time reduced from 0.7s to 0.6s

T3 changed from "+1s Immobilize and -12s Cooldown" to "+1s Immobilize and +2 Ghouls Summoned"

Essence Theft
Essence Theft

T3 fixed to latch onto targets nearby more readily

Borrowed Decree
Borrowed Decree

Now summons 2 Ghouls on cast

T3 no longer summons 3 Ghouls on cast

T3 increased from +5% Current Health to +6%

Reload time reduced from 2.491 to 2.25

Flame Dash
Flame Dash

Speed now moves faster by the same amount of speed above your base

Concussive Combustion
Concussive Combustion

T2 increased from +65% Explosion Lifesteal to +85%

Stone Form
Stone Form

Spirit scaling reduced from 0.8 to 0.6

T3 spirit scaling reduced from +2 to +1.7

Air Drop
Air Drop

Ally cast range increased from 18m to 22m

Is no longer disabled by damage over time abilities (same as zipline rules)

Cooldown increased from 65s to 85s

Cooldown is reduced by 25% when used on allies

Frost Grenade
Frost Grenade

Radius increased from 6m to 6.5m

Damage spirit scaling reduced from 0.914 to 0.8

T3 damage spirit scaling reduced from 1.0 to 0.9

Ice Path
Ice Path

T2 increased from -20s Cooldown to -25s

T3 now also grants +20 Spirit Power

Frozen Shelter
Frozen Shelter

T3 increased from 50 Health Regen to 65

Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon

Mini Turret
Mini Turret

Attack range increased from 25m to 30m

Medicinal Specter
Medicinal Specter

Radius increased from 5m to 5.5m

Spectral Wall
Spectral Wall

Duration increased from 4.5s to 5s

Heavy Barrage
Heavy Barrage

Cooldown increased from 165s to 175s

Spirit scaling reduced from 0.23 to 0.2

T3 spirit scaling reduced from 0.2 to 0.16

T3 DPS reduced from 22 to 18

Float time with umbrella increased from 2.5s to 4s

Can now zoom in again to continue floating if you let go of the zoom, as long as the total zoom time is still under the max

Rake
Rake

Fixed a bug with Rake with how the low hp bonus damage against non-hero targets was dealt (when they were low, the spirit resist didn't matter effectively)

Nox Nostra
Nox Nostra

Fixed various issues with Nox Nostra bats not hitting things properly (DPS values reduced to compensate for this indirect buff)

Fire Scarabs
Fire Scarabs

No longer does max health steal

Now drains life from the enemy, dealing DPS to the enemy and healing you for 8s.

No longer applies +10% Damage Amp

Now reduces enemy damage output by 20% (and +15% in T3)

Dust Devil
Dust Devil

Radius increased from 3.5m to 4m

T3 window to recast increased from 5s to 6s

Djinn
Djinn's Mark

Spirit scaling reduced from 0.51 to 0.44

Debuff visuals improved

T1 slow duration increased from 0.5s to 0.8s

T2 multiplier duration increased from 2.5s to 3s

Traveler
Traveler

No longer gets interrupted by non-hero sources nor DOT damage

Wait time reduced from 3s to 2s

Interrupt cooldown reduced from 6s to 4s

Cooldown reduced from 145s to 120s

Can now be manually canceled

Can now also target units

Combo
Combo

Range reduced from 4.8m to 4m

DPS reduced from 45 to 40

DPS spirit scaling reduced from 1.2 to 0.6

Cooldown reduced from 140s to 130s

T3 DPS reduced from +60 to +50

T3 now also increases spirit scaling +0.4

Health rescaled from 50 to 30 + 1/Boon (not retroactive)

Stamina increased from 2 to 3

Stamina cooldown increased from 4.5s to 5.5s

Bloodletting
Bloodletting

No longer interrupts sliding when cast

Is now affected by healing modifiers

Killing Blow
Killing Blow

Fixed a bug with Killing Blow T3 causing the cooldown to be delayed if you failed to execute during the allowed window

Now continues forward (and dealing damage) until it reaches a target it can kill or runs out of range

Tail Whack spirit scaling increased from 1 to 1.5

Slam Fire
Slam Fire

Weapon Accuracy reduced from -25% to -30%

Boot Kick
Boot Kick

Go For The Throat, Boot Kick and Mauling Leap now benefit from range increases

Now uses a break-off angle when grounded, allowing upward movement if looking up enough

Lycan Curse
Lycan Curse

Now grants 1.5m Move Speed

T1 increased from +18% Resists to +20%

T2 increased from +150 Bonus Health to +200

T3 now has a 1.5s buffer for kill credit

Call Bell
Call Bell

Now continuously emits slow

Impact damage spirit scaling reduced from 1 to 0.7

Explosion damage spirit scaling reduced from 1.7 to 1.4

T1 changed from "+3m Radius" to "+1 Charge"

T3 no longer grants +1 Charge

T3 now also grants +4m Radius

T3 duration increased from +22s to +26s

T3 now also increases spirit scaling by +0.4

T3 no longer increases slow by -15%

Doorway
Doorway

Now shows the range of where the second door can be placed on the minimap.

T3 distance spirit scaling reduced from 0.25 to 0.15

T3 reduced from +50m to +45m

Luggage Cart
Luggage Cart

Fixed Luggage Cart moving targets with Unstoppable if it goes through a Doorway

Health per boon increased from 46 to 50

Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip)

Shocking Reanimation
Shocking Reanimation

Radius increased from 12m to 18m

Cooldown increased from 210s to 230s

T3 no longer increases radius by 6m

T3 cooldown from -70s to -100s

T3 now also deals +150 Damage

Puddle Punch
Puddle Punch

Scaling reduced from 0.8 to 0.6

Now has +20 bonus damage

Wind up time increased from 0.15s to 0.2s

Displacement duration reduced from 0.8s to 0.6s

Goo Ball
Goo Ball

Stun duration reduced from 0.7s to 0.5s

Lockout period from being affected again increased from 1.25s to 1.35s

Duration increased from 10s to 11s

Card Trick
Card Trick

Heart now only heals for half the amount for secondary targets in the area

Now randomly pulls cards out of a 2 deck stack (lowers overall variance. Gets a new 2 deck stack after that is depleted)

Project Mind
Project Mind

Cooldown increased from 42s to 46s

T3 cooldown increased from -28s to -32s

Full Auto
Full Auto

T3 now interrupts/finishes an ongoing reload

Telekinesis
Telekinesis

Cast time increased from 0.35s to 0.45s

Debuff duration reduced from 2.75s to 2.25s

Cast range reduced from 13m to 10m

Cooldown increased from 120s to 130s

Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)

Item Changes

Ability Range reduced from 15% to 12%

Ability Range reduced from 25% to 20%

Spirit Resist reduced from 10% to 8%

Constant spirit bonus reduced from 35 to 30

Duration increased from 3.5s to 4.5s

Cooldown increased from 7s to 9s

Cooldown reduced from 50s to 30s

Heal increased from up to 50% of your HP to 60%

Heal min increased from 300 to 400

Barrier increased from 300 to 500

Cooldown reduced from 14s to 12s

Bonus Health reduced from 100 to 75

Ability Range reduced from +15% to +12%

Ability Range reduced from +15% to +10%

No longer grants +5% Ability Range

Damage radius increased from 8m to 12m

Slide Fire Rate increased from 50% to 60%

Spirit Resist increased from 15% to 18%

Now has a 2 second channel to hatch

Ability Range reduced from 35% to 30%

Ability Range reduced from 10% to 8%

Ability Range reduced from +6% to +5%

Fire Rate increased from 30% to 35%

Ability Range reduced from +6% to +5%

Bullet Resist reduced from 15% to 12%

Radius increased from 11m to 12m

Radius increased from 12m to 20m

Now grants +40% Debuff Resistance

Ability Range reduced from +8% to +6%

Spirit Resist increased from 8% to 10%

Melee distance increased from 130% to 150%

Cooldown on hit reduced from -12% to -16%

Cooldown on hit reduced from -3s to -4s

In Air Damage Reduction increased from -40% to -60%

Additional air dash/jump increased from +1 to unlimited

Stamina increased from +2 to +3

Now grants +350 Health

DPS increased from 75 to 125

DPS spirit scaling increased from 0.2 to 0.4

Invis duration increased from 2.5s to 3s

Now grants +20% Fire Rate while shrunk

Ability Range reduced from +8% to +6%

Now grants you unstoppable during the pre explosion state

Radius increased from 18m to 22m

Ability Range reduced from +10% to +8%

Debuff Resist increased from 18% to 20%