Posted on January 30, 2026

Mid-Patch Update - February 17

Hero Changes

Disengaging Sigil
Disengaging Sigil

Fixed Slowing Hex not preventing Disengaging Sigil

Riposte
Riposte

On Pummel Hit changed from -15% Bullet Resist to -22% Melee Resist (affects T2 as well)

Flawless Advance
Flawless Advance

Hit radius reduced by ~10%

Base Hold Damage reduced from 30 to 25

Base Hold Damage spirit scaling reduced from 0.7 to 0.55

Max Hold Damage reduced from 45 to 40

Max Hold Damage spirit scaling reduced from 1.1 to 0.9

Perfect Damage reduced from 75 to 65

Perfect Damage spirit scaling reduced from 1.65 to 1.55

T3 reduced from +75 Perfect Damage to +65

T3 spirit scaling indirectly reduced (it is +15% Spirit Scaling)

T1 heal on hit reduced from 35 to 30

Itani Lo Sahn
Itani Lo Sahn

Now goes on cooldown when interrupted

Fixed Itani Lo Sahn hitting targets behind him

Base damage reduced from 250 to 225

Spirit scaling reduced from 1.75 to 1.6

Mid-Patch Update - February 14

Hero Changes

Bullet damage growth increased from 0.6 to 0.75

Flawless Advance
Flawless Advance

T2 now also increases bullet resist while performing the hold/lunge

Air Acceleration reduced from 25% to 18% (gravity/air control part unchanged)

Bullet damage rescaled from 25 + 0.4/boon to 18 + 0.6/boon

Light Eater
Light Eater

T1 and T2 swapped the Lifesteal and Cooldown Reduction

Radiant Daggers
Radiant Daggers

Base damage reduced from 60 to 55

CD increased by 3s (moved to T2)

Shining Wonder
Shining Wonder

Bounce speed reduced a bit

Air glide now falls faster after a short period

Mid-Patch Update - February 13

General Changes

Troopers now get stronger for the specific lane that the shrine died in, rather than only after both shrines died (when both die, middle lane also gets improved)

Shrines HP reduced by 10%

Improved blue zipline attach speed and fixed various bugs

There is now a global time slow when the round endsiThis change only affects Street Brawl.

You can now move around in the spawn area after buying phase endsiThis change only affects Street Brawl.

[...]

Quick Silver Reload and Mercurial Magnum now proc on non-spirit ability sources

Hero Changes

Now has a base -6% Bullet Resistance

Base damage reduced from 29 to 25

Light Eater
Light Eater

Spirit Lifesteal no longer grants lifesteal to allies doing damage

Now respects line of sight

Dazzling Trick
Dazzling Trick

Explosion radius reduced from 15m to 14m

Radiant Daggers
Radiant Daggers

Damage reduced from 65 to 60

Spirit scaling reduced from 0.49 to 0.42

Shining Wonder
Shining Wonder

Damage reduced from 115 to 105

Now causes you glide down more slowly while channeling it if cast in the air

Base damage from 4.2 to 4.0

Max attack range increased from 16m to 17m

Grasping Hands
Grasping Hands

Width reduced from 20m to 14m

Duration reduced from 7s to 5s

Damage spirit scaling 1.3 to 1.9

Jar of Dead
Jar of Dead

Max duration reduced from 15s to 10s

Damage increased from 16 to 20

Borrowed Decree
Borrowed Decree

Spawn interval improved from every 5s to every 4s (same total ghouls over the duration)

Duration reduced from 20s to 16s (spirit scaling from 0.05 to 0.04)

Light Melee damage increased by 15%

Pillow Toss
Pillow Toss

Time between charges reduced from 12s to 10s

T2 now also grants +2m Radius

T3 no longer grants +2m Radius

T3 now also grants +1 Charge

Lil Helpers
Lil Helpers

Souls gained on troopers when no nearby allies are around increased from 50% to 100%

Troopers now grants +20% Bonus Bounty to the killer

Following trooper heal reduced from 14/s to 10/s

Following trooper heal spirit scaling increased from 0.1 to 0.125

Trooper resistance reduced from 35% to 30%

T3 increased from +15% Resistance to +20%

Enemies attacking a Sinner's Sacrifice while your helpers are on it will now cause them to get scared and go back to you

Naptime
Naptime

T3 increased from -55s Cooldown to -65s

Base health increased from 725 to 800

Falloff range changed from 16m-46m to 20m-46m

Ammo increased from 6 to 7

Go For The Throat range increased from 7m to 7.5m

Boot Kick
Boot Kick

Spirit scaling increased from 1 to 2

Entangling Bola
Entangling Bola

Spirit scaling increased from 1 to 1.6

Lycan Curse
Lycan Curse

Buildup rate improved a bit

Resist reduced from 20% to 14% (T1 from 15% to 14%)

Health increased from 720 to 750

Consecrating Grenade
Consecrating Grenade

T2 now also increases debuff duration by +1s

Gutshot
Gutshot

Cooldown reduced from 26s to 23s

Added tooltip for wall stun distance.

Fixed wall stun distance not scaling with ability range

Increased wall stun distance from 6.5m to 7m

On wall hit bonus damage scaling increased from 0.4 to 0.9

T2 changed from -8s cooldown and 2.5m range to -10s cooldown and +0.4s stun duration

Hex-Lined Snap Trap
Hex-Lined Snap Trap

Hex Lined Snap Trap now spawns in line with the crosshair, rather than in line with Venator

Clarified tooltip

Spirit scaling increased from 1.6 to 2.2

Reveal duration increased from 5s to 6s

Cooldown reduced from 30s to 25s

T2 reduced from -12s to -8s

T3 increased from 20% to 25%

Ira Domini
Ira Domini

Reduced weapon damage scaling from 1.7 to 1.5

Now has a laser visual & sound effect where Venator is aiming

T2 reduced from -15s cooldown and 150 damage to -15s cooldown and 65 damage

Mid-Patch Update - February 5

General Changes

Healing in base is now 2x fasteriThis change only affects Street Brawl.

Randoming bonus reroll now also affects round 3iThis change only affects Street Brawl.

Hero Changes

Uppercut T3 heal reduced from 20% Missing Health to 17%

Sticky Bomb
Sticky Bomb

Fuse timer increased from 3.0 to 3.5

Radius reduced from 12m to 10m

Hit/kill spirit scaling reduced from 0.002/0.012 to 0.0015/0.01

Fixed her weapon not working with Close Quarters & Point Blank

Fixed Fire Rate bonuses sometimes increasing the fire rate by a lower amount than intended

Reduced gun range from 18m to 16m

Increase base move speed from 6.6 to 7.0m

Jar of Dead
Jar of Dead

Initial charges from 1 to 2

Initial attacks more staggered, rather than all at once

Pickup range for death from 10m to 18m

Charge cooldown increased from 13s to 16siThis change only affects Street Brawl.

Borrowed Decree
Borrowed Decree

Ghouls are now slowed by 20% for 0.5s when taking bullet damage

Cooldown increased from 110s to 120s

Heavy Barrage
Heavy Barrage

Duration reduced from 13s to 8siThis change only affects Street Brawl.

Improved base fire rate (cycle rate from 1 to 0.9, this is a 11% DPS increase)

Increase base magazine size from 5 to 6

Increase base regen from 2 to 2.5

Go for the Throat Missing Health Damage reduced from 8% to 6%

Go for the Throat T3 Missing Health Damage reduced from 5% to 4%

Go For The Throat Cooldown from 5s to 6.5s

Slam Fire
Slam Fire

Cooldown increased from 20s to 22s

T1 changed from -4s cooldown to +15% Weapon Damage

T2 changed from +30% Weapon Damage to -7s Cooldown

T3 reduced from 10% Current Health to 8%

Boot Kick
Boot Kick

T3 changed from -25% damage to +80 spirit damage and -35% damage

Entangling Bola
Entangling Bola

T3 changed from ricocheting bolas to ricocheting bolas and -5s cooldown

Lycan Curse
Lycan Curse

Increase attack range from 5.5m to 6.0m

Headshot Resistance reduced from -35% to -20%

Fixed slowing down when using her weapon in Lycan Curse (was doing that in human form rather than in Lycan Curse)

Fixed her weapon not working with Close Quarters & Point Blank when in Lycan Curse

Requires more damage to transform later in the game

Cooldown from 22s to 35s

Base health bonus from 350 to 100

Movespeed bonus from +3m to +2m

Item Changes

Health Threshold trigger from 35% to 40% HP

Threshold Bullet Resistance bonus reduced from 30% to 22%

Spirit Resist increased from 14% to 16%

Fire Rate reduced from 35% to 30%

Imbued Lifesteal from 30% to 27%

Health Threshold trigger from 35% to 40% HP

Threshold Spirit Resistance bonus reduced from 30% to 22%

Mid-Patch Update - February 3

Hero Changes

Sticky Bomb
Sticky Bomb

On hit/kill spirit scaling reduced from 0.0025/0.015 to 0.002/0.012

T3 duration increased from 3s to 5s

T3 now grants +20% Fire Rate

Jar of Dead
Jar of Dead

Overall damage reduced by 18%

Distances deadheads bounce off enemies is reduced

Deadheads now die a little faster to damage

Borrowed Decree
Borrowed Decree

T3 changed from 5% Max HP to 5% Current HP

Pillow Toss
Pillow Toss

Cooldown On Pillow Hit from -4s to -5s

Tag Along
Tag Along

T2 Item and Barrier effectiveness increase from 20% to 25%

Lil Helpers
Lil Helpers

T2 increased from +1m Move Speed to +1.5

Naptime
Naptime

T3 increased from -40s Cooldown to -55s

Health growth per boon reduced from 48 to 45

Serrated Knives
Serrated Knives

Overall damage reduced by 12%

General Changes

Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen (using middle click) to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window.

Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4)

Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount

Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit (similar to the spirit damage proc cases)

Added Dash Speed to the Vitality stat screen

[...]

Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark (similar to how Enhanced Items work), where you can see what was changed on that ability.iThis change only affects Street Brawl.

Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2iThis change only affects Street Brawl.

Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.iThis change only affects Street Brawl.

Legendary items drop rates increased very slightlyiThis change only affects Street Brawl.

Ultimates initial cooldown increased by 5siThis change only affects Street Brawl.

Trooper Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15iThis change only affects Street Brawl.

Trooper Overtime DPS bonus increased by 20%iThis change only affects Street Brawl.

Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutesiThis change only affects Street Brawl.

Objective resist decay now goes to -60% instead of -50%iThis change only affects Street Brawl.

Removed global 40% healing reduction (balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.)iThis change only affects Street Brawl.

[...]

iThis change only affects Street Brawl.

Hero Changes

Gun Falloff range reduced from 20m-46m to 17m-40m

Bullet damage growth reduced from +0.154 to +0.13

Siphon Life
Siphon Life

T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12)

Shoulder Charge
Shoulder Charge

Fixed Shoulder Charge T1 triggering from non-heroes

Seismic Impact
Seismic Impact

Damage increased from 55 to 75

Stun duration increased from 1.5s to 1.6s

Improved collision consistency with Seismic Impact

Exploding Uppercut
Exploding Uppercut

T3 no longer grants +100% Ammo

T3 now also restores 20% of your Missing HP on enemy hero hit

Sticky Bomb
Sticky Bomb

Fixed some bugs with Sticky Bomb tooltip

Stacks now diminish after 60 hits and 7 kills (rather than 100/10)

Now drops on the ground and continues counting down when dispelled

Can no longer be selfcast

T2 increased from +70 Damage to +75

Hyper Beam
Hyper Beam

Hyperbeam duration reduced from 11s to 7siThis change only affects Street Brawl.

Bullet damage growth reduced from 0.18 to 0.165

Blasted
Blasted

Amp increased from 9% to 10%

Melee Bonus Health reduced from 80 to 70

Melee Bonus Health spirit scaling increased from 0.7 to 0.8

Chain Gang
Chain Gang

Damage reduced from 150 to 120

Now always goes on full cooldown after interruption

Return to Shadows
Return to Shadows

Cooldown reduced from 90s to 60siThis change only affects Street Brawl.

Fixed Stalkers Mark not gaining charges from items after upgrading the T3

Bloodscent
Bloodscent

Isolation Range reduced from 25m to 20m

Isolation Range reduced from 20m to 10miThis change only affects Street Brawl.

Stalker
Stalker's Mark

T3 now also increases duration by 2s

Eternal Night
Eternal Night

Cooldown reduced from 130s to 120s

Rejuvenating Aurora
Rejuvenating Aurora

T3 reduced from 2.5% to 2% (was previously being reduced)iThis change only affects Street Brawl.

Singularity
Singularity

Max HP damage reduced from 1.5% to 1%iThis change only affects Street Brawl.

Borrowed Decree
Borrowed Decree

Duration reduced by 30%iThis change only affects Street Brawl.

Ghoul damage reduced by 30%iThis change only affects Street Brawl.

Rain of Arrows
Rain of Arrows

Air speed from 3.8 to 4.1

Spirit Snare
Spirit Snare

Lifetime increased from 20s to 22s

Guided Owl
Guided Owl

Cooldown reduced from 120s to 110s

Spirit power per kill increased from 8 to 10

Crackshot
Crackshot

Spirit Scaling increased from 1.1 to 2.5iThis change only affects Street Brawl.

Bounce Pad
Bounce Pad

Cooldown reduced by 20siThis change only affects Street Brawl.

No longer has reduced melee damage

Air Drop
Air Drop

Now has a very brief period where allies cannot cancel to prevent accidental cancels

Ice Path
Ice Path

T2 increased from -15s Cooldown to -17s

T3 max spirit increased from 75 to 90

T3 duration increased from 8s to 9s

Frozen Shelter
Frozen Shelter

Duration increased from 5s to 5.25s

Ground Strike
Ground Strike

Rotation is restricted to 90 degrees rather than 360

Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations

Damage reduced by 10%iThis change only affects Street Brawl.

Grapple
Grapple

T1 reduced from -19s Cooldown to -17s

Flog
Flog

Damage spirit scaling reduced from 1.1 to 0.85

Death Slam
Death Slam

Throw distance reduced by 30%iThis change only affects Street Brawl.

Mini Turret
Mini Turret

Cooldown increased from 18s to 26siThis change only affects Street Brawl.

Medicinal Specter
Medicinal Specter

Regen reduced by 20% (was unaffected by the global regen change previously)iThis change only affects Street Brawl.

Move speed reduced from 6.6 to 6.5

Stamina cooldown increased from 3.6s to 3.9s

Rake
Rake

Heal spirit scaling reduced from 0.5 to 0.43

Love Bites
Love Bites

Bonus damage spirit power scaling reduced from 1.7 to 1.6

T3 reduced from -2 Stamina to -1

Traveler
Traveler

Cooldown reduced from 155s to 60siThis change only affects Street Brawl.

Defend and Fight!
Defend and Fight!

Defend and Fight barrier reduced from 150 to 125

Captivating Read
Captivating Read

Damage reduced from 120 to 90

Storm Cloud
Storm Cloud

Damage reduced by 25%iThis change only affects Street Brawl.

Serrated Knives
Serrated Knives

Impact damage spirit ratio reduced from 0.558 to 0.25

Aura of Suffering
Aura of Suffering

Spirit scaling reduced from 0.23/1.15 to 0.18/0.92

Stake
Stake

Tether Length no longer increases when Capture Radius increases

Assassinate
Assassinate

Now grants +5% Weapon Damage per kill rather than Bonus Souls

T3 now provides an additional +4% Weapon Damage per kill (retroactive)

Spirit per boon increased from 1.1 to 1.3

Bullet damage per boon reduced from +0.5 to +0.36

The Cube
The Cube

T3 no longer removes ult debuffs

Puddle Punch
Puddle Punch

Displacement duration reduced from 1s to 0.8s

Lethal Venom
Lethal Venom

Max Venom damage reduced from 165 to 140

Max Damage now happens at 30% HP instead of 25%

Cooldown increased from 20s to 24s

T2 now also reduces cooldown by 8s

Screwjab Dagger
Screwjab Dagger

T3 increased from 40% Charge Cooldown to 55%

Petrifying Bola
Petrifying Bola

Damage increased from 45/165 to 50/180

Bullet damage growth reduced from 0.47 to 0.44

Last Stand
Last Stand

Healing reduced by 25%iThis change only affects Street Brawl.

Item Changes

Bullet Resist Reduction reduced from -8% to -7%

Bullet Resist Reduction spirit scaling reduced from 0.07 to 0.055

Damage reduced by 30%iThis change only affects Street Brawl.

Vertical hitbox increased from 2.5m to 3.5m

Spread duration increased from 0.5s to 0.6s

Low HP threshold increased from 30% to 35% health

Bullet Resistance increased from 7% to 8%

Bullet Resist Reduction reduced from -12% to -10%

Debuff duration reduced from 4s to 3s

Cooldown reduced from 50s to 40s

Vertical hitbox increased from 2.5m to 3.5m

Spread duration increased from 0.5s to 0.6s

Now renamed to Dispel Magic

Debuff Resistance increased from 20% to 25%

No longer grants +50 Health

No longer builds from Debuff Reducer

No longer grants +30% Debuff Resistance

Now grants +14% Spirit Resistance

No longer grants +100 HP

Move Speed bonus reduced from 2.25 to 2

Removed cast time

Now provides +1 Out of Combat Regen

Bullet Lifesteal reduced from 22% to 18%

Max Health penalty increased from -13% to -15%

Now provides +1 Out of Combat Regen

Now provides +4 Out of Combat Regen

Bullet Resist Reduction reduced from -12% to -9%

Weapon Damage increased from 15% to 22%

Bonus Health increased from 125 to 150

Time for Max Damage reduced from 3s to 2.5s

Bonus ammo no longer scales with % increase

Light Melee cooldown penalty reduced from 2x to 1.5x

Dash distance increased from -10% to -12%

Ammo reduced from +40% to +30%

Crit reduced from 110% to 100%

Light Melee cooldown penalty reduced from 2x to 1.5x

Bonus damage now has spirit scaling (0.16)

Cooldown increased from 20s to 24s

Now provides +40 Health

Spirit Lifesteal reduced from 15% to 10%

Imbued ability now provides +30% Spirit Lifesteal for any damage it does (including the reverb)

Dash distance increased from -10% to -12%

DPS reduced from 300 to 270iThis change only affects Street Brawl.

Bonus damage now has spirit scaling (0.16)

Now provides +65 Health

Bonus Spirit Power for Charged Abilities reduced from +16 to +10

Time between charges reduced from +50% to +30%

Now reduces cooldown on charged abilities by 14%

Cooldown reduced from 30s to 20s

Changed from +6% Spirit Resist to +8%

Changed to self cast only

Now restores up to 3 stamina based on the percentage of stacks you have relative to the max

Renamed Curse to Cursed Relic

No longer grants +15% Weapon Damage

While holding this item you have a -8% Total Damage Penalty

Duration reduced from 3.25s to 2.75siThis change only affects Street Brawl.

Spirit damage scaling increased from 0.3 to 0.6

No longer provides Fire Rate

Now provides +15% Weapon Damage

Dash Distance reduction increased from -20% to -25%

Minor improvement in buildup rate

Now builds out of Debuff Reducer

Spirit Resistance reduced from 25% to 18%

Burn DPS now scales with spirit power (0.05)

Low HP threshold increased from 30% to 35% health

Air Dash distance reduced from 30% to 23%

Stamina recovery reduced from 20% to 18%

Now increases Bonus Health, Weapon Damage, Spirit Power and Stun DurationiThis change only affects Street Brawl.

No longer increases duration or cooldowniThis change only affects Street Brawl.

Bonus Health increased from +75 to +125

Debuff Resistance increased from 20% to 25%