Fixed Slowing Hex not preventing Disengaging Sigil
On Pummel Hit changed from -15% Bullet Resist to -22% Melee Resist (affects T2 as well)
Hit radius reduced by ~10%
Base Hold Damage reduced from 30 to 25
Base Hold Damage spirit scaling reduced from 0.7 to 0.55
Max Hold Damage reduced from 45 to 40
Max Hold Damage spirit scaling reduced from 1.1 to 0.9
Perfect Damage reduced from 75 to 65
Perfect Damage spirit scaling reduced from 1.65 to 1.55
T3 reduced from +75 Perfect Damage to +65
T3 spirit scaling indirectly reduced (it is +15% Spirit Scaling)
T1 heal on hit reduced from 35 to 30
Now goes on cooldown when interrupted
Fixed Itani Lo Sahn hitting targets behind him
Base damage reduced from 250 to 225
Spirit scaling reduced from 1.75 to 1.6
Bullet damage growth increased from 0.6 to 0.75
T2 now also increases bullet resist while performing the hold/lunge
Air Acceleration reduced from 25% to 18% (gravity/air control part unchanged)
Bullet damage rescaled from 25 + 0.4/boon to 18 + 0.6/boon
T1 and T2 swapped the Lifesteal and Cooldown Reduction
Base damage reduced from 60 to 55
CD increased by 3s (moved to T2)
Bounce speed reduced a bit
Air glide now falls faster after a short period
Troopers now get stronger for the specific lane that the shrine died in, rather than only after both shrines died (when both die, middle lane also gets improved)
Shrines HP reduced by 10%
Improved blue zipline attach speed and fixed various bugs
There is now a global time slow when the round endsThis change only affects Street Brawl.
You can now move around in the spawn area after buying phase endsThis change only affects Street Brawl.
[...]
Quick Silver Reload and Mercurial Magnum now proc on non-spirit ability sources
Now has a base -6% Bullet Resistance
Base damage reduced from 29 to 25
Spirit Lifesteal no longer grants lifesteal to allies doing damage
Now respects line of sight
Explosion radius reduced from 15m to 14m
Damage reduced from 65 to 60
Spirit scaling reduced from 0.49 to 0.42
Damage reduced from 115 to 105
Now causes you glide down more slowly while channeling it if cast in the air
Base damage from 4.2 to 4.0
Max attack range increased from 16m to 17m
Width reduced from 20m to 14m
Duration reduced from 7s to 5s
Damage spirit scaling 1.3 to 1.9
Max duration reduced from 15s to 10s
Damage increased from 16 to 20
Spawn interval improved from every 5s to every 4s (same total ghouls over the duration)
Duration reduced from 20s to 16s (spirit scaling from 0.05 to 0.04)
Light Melee damage increased by 15%
Time between charges reduced from 12s to 10s
T2 now also grants +2m Radius
T3 no longer grants +2m Radius
T3 now also grants +1 Charge
Souls gained on troopers when no nearby allies are around increased from 50% to 100%
Troopers now grants +20% Bonus Bounty to the killer
Following trooper heal reduced from 14/s to 10/s
Following trooper heal spirit scaling increased from 0.1 to 0.125
Trooper resistance reduced from 35% to 30%
T3 increased from +15% Resistance to +20%
Enemies attacking a Sinner's Sacrifice while your helpers are on it will now cause them to get scared and go back to you
T3 increased from -55s Cooldown to -65s
Base health increased from 725 to 800
Falloff range changed from 16m-46m to 20m-46m
Ammo increased from 6 to 7
Go For The Throat range increased from 7m to 7.5m
Spirit scaling increased from 1 to 2
Spirit scaling increased from 1 to 1.6
Buildup rate improved a bit
Resist reduced from 20% to 14% (T1 from 15% to 14%)
Health increased from 720 to 750
T2 now also increases debuff duration by +1s
Cooldown reduced from 26s to 23s
Added tooltip for wall stun distance.
Fixed wall stun distance not scaling with ability range
Increased wall stun distance from 6.5m to 7m
On wall hit bonus damage scaling increased from 0.4 to 0.9
T2 changed from -8s cooldown and 2.5m range to -10s cooldown and +0.4s stun duration
Hex Lined Snap Trap now spawns in line with the crosshair, rather than in line with Venator
Clarified tooltip
Spirit scaling increased from 1.6 to 2.2
Reveal duration increased from 5s to 6s
Cooldown reduced from 30s to 25s
T2 reduced from -12s to -8s
T3 increased from 20% to 25%
Reduced weapon damage scaling from 1.7 to 1.5
Now has a laser visual & sound effect where Venator is aiming
T2 reduced from -15s cooldown and 150 damage to -15s cooldown and 65 damage
Healing in base is now 2x fasterThis change only affects Street Brawl.
Randoming bonus reroll now also affects round 3This change only affects Street Brawl.
Uppercut T3 heal reduced from 20% Missing Health to 17%
Fuse timer increased from 3.0 to 3.5
Radius reduced from 12m to 10m
Hit/kill spirit scaling reduced from 0.002/0.012 to 0.0015/0.01
Fixed her weapon not working with Close Quarters & Point Blank
Fixed Fire Rate bonuses sometimes increasing the fire rate by a lower amount than intended
Reduced gun range from 18m to 16m
Increase base move speed from 6.6 to 7.0m
Initial charges from 1 to 2
Initial attacks more staggered, rather than all at once
Pickup range for death from 10m to 18m
Charge cooldown increased from 13s to 16sThis change only affects Street Brawl.
Ghouls are now slowed by 20% for 0.5s when taking bullet damage
Cooldown increased from 110s to 120s
Duration reduced from 13s to 8sThis change only affects Street Brawl.
Improved base fire rate (cycle rate from 1 to 0.9, this is a 11% DPS increase)
Increase base magazine size from 5 to 6
Increase base regen from 2 to 2.5
Go for the Throat Missing Health Damage reduced from 8% to 6%
Go for the Throat T3 Missing Health Damage reduced from 5% to 4%
Go For The Throat Cooldown from 5s to 6.5s
Cooldown increased from 20s to 22s
T1 changed from -4s cooldown to +15% Weapon Damage
T2 changed from +30% Weapon Damage to -7s Cooldown
T3 reduced from 10% Current Health to 8%
T3 changed from -25% damage to +80 spirit damage and -35% damage
T3 changed from ricocheting bolas to ricocheting bolas and -5s cooldown
Increase attack range from 5.5m to 6.0m
Headshot Resistance reduced from -35% to -20%
Fixed slowing down when using her weapon in Lycan Curse (was doing that in human form rather than in Lycan Curse)
Fixed her weapon not working with Close Quarters & Point Blank when in Lycan Curse
Requires more damage to transform later in the game
Cooldown from 22s to 35s
Base health bonus from 350 to 100
Movespeed bonus from +3m to +2m
Health Threshold trigger from 35% to 40% HP
Threshold Bullet Resistance bonus reduced from 30% to 22%
Spirit Resist increased from 14% to 16%
Fire Rate reduced from 35% to 30%
Imbued Lifesteal from 30% to 27%
Health Threshold trigger from 35% to 40% HP
Threshold Spirit Resistance bonus reduced from 30% to 22%
On hit/kill spirit scaling reduced from 0.0025/0.015 to 0.002/0.012
T3 duration increased from 3s to 5s
T3 now grants +20% Fire Rate
Overall damage reduced by 18%
Distances deadheads bounce off enemies is reduced
Deadheads now die a little faster to damage
T3 changed from 5% Max HP to 5% Current HP
Cooldown On Pillow Hit from -4s to -5s
T2 Item and Barrier effectiveness increase from 20% to 25%
T2 increased from +1m Move Speed to +1.5
T3 increased from -40s Cooldown to -55s
Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen (using middle click) to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window.
Parties of 3+ players now need to have an additional hero in their roster (from 3 to 4)
Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount
Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit (similar to the spirit damage proc cases)
Added Dash Speed to the Vitality stat screen
[...]
Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark (similar to how Enhanced Items work), where you can see what was changed on that ability.This change only affects Street Brawl.
Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2This change only affects Street Brawl.
Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.This change only affects Street Brawl.
Legendary items drop rates increased very slightlyThis change only affects Street Brawl.
Ultimates initial cooldown increased by 5sThis change only affects Street Brawl.
Trooper Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15This change only affects Street Brawl.
Trooper Overtime DPS bonus increased by 20%This change only affects Street Brawl.
Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutesThis change only affects Street Brawl.
Objective resist decay now goes to -60% instead of -50%This change only affects Street Brawl.
Removed global 40% healing reduction (balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.)This change only affects Street Brawl.
[...]
This change only affects Street Brawl.
Gun Falloff range reduced from 20m-46m to 17m-40m
Bullet damage growth reduced from +0.154 to +0.13
T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12)
Fixed Shoulder Charge T1 triggering from non-heroes
Damage increased from 55 to 75
Stun duration increased from 1.5s to 1.6s
Improved collision consistency with Seismic Impact
T3 no longer grants +100% Ammo
T3 now also restores 20% of your Missing HP on enemy hero hit
Fixed some bugs with Sticky Bomb tooltip
Stacks now diminish after 60 hits and 7 kills (rather than 100/10)
Now drops on the ground and continues counting down when dispelled
Can no longer be selfcast
T2 increased from +70 Damage to +75
Hyperbeam duration reduced from 11s to 7sThis change only affects Street Brawl.
Bullet damage growth reduced from 0.18 to 0.165
Amp increased from 9% to 10%
Melee Bonus Health reduced from 80 to 70
Melee Bonus Health spirit scaling increased from 0.7 to 0.8
Damage reduced from 150 to 120
Now always goes on full cooldown after interruption
Cooldown reduced from 90s to 60sThis change only affects Street Brawl.
Fixed Stalkers Mark not gaining charges from items after upgrading the T3
Isolation Range reduced from 25m to 20m
Isolation Range reduced from 20m to 10mThis change only affects Street Brawl.
T3 now also increases duration by 2s
Cooldown reduced from 130s to 120s
T3 reduced from 2.5% to 2% (was previously being reduced)This change only affects Street Brawl.
Max HP damage reduced from 1.5% to 1%This change only affects Street Brawl.
Duration reduced by 30%This change only affects Street Brawl.
Ghoul damage reduced by 30%This change only affects Street Brawl.
Air speed from 3.8 to 4.1
Lifetime increased from 20s to 22s
Cooldown reduced from 120s to 110s
Spirit power per kill increased from 8 to 10
Spirit Scaling increased from 1.1 to 2.5This change only affects Street Brawl.
Cooldown reduced by 20sThis change only affects Street Brawl.
No longer has reduced melee damage
Now has a very brief period where allies cannot cancel to prevent accidental cancels
T2 increased from -15s Cooldown to -17s
T3 max spirit increased from 75 to 90
T3 duration increased from 8s to 9s
Duration increased from 5s to 5.25s
Rotation is restricted to 90 degrees rather than 360
Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations
Damage reduced by 10%This change only affects Street Brawl.
T1 reduced from -19s Cooldown to -17s
Damage spirit scaling reduced from 1.1 to 0.85
Throw distance reduced by 30%This change only affects Street Brawl.
Cooldown increased from 18s to 26sThis change only affects Street Brawl.
Regen reduced by 20% (was unaffected by the global regen change previously)This change only affects Street Brawl.
Move speed reduced from 6.6 to 6.5
Stamina cooldown increased from 3.6s to 3.9s
Heal spirit scaling reduced from 0.5 to 0.43
Bonus damage spirit power scaling reduced from 1.7 to 1.6
T3 reduced from -2 Stamina to -1
Cooldown reduced from 155s to 60sThis change only affects Street Brawl.
Defend and Fight barrier reduced from 150 to 125
Damage reduced from 120 to 90
Damage reduced by 25%This change only affects Street Brawl.
Impact damage spirit ratio reduced from 0.558 to 0.25
Spirit scaling reduced from 0.23/1.15 to 0.18/0.92
Tether Length no longer increases when Capture Radius increases
Now grants +5% Weapon Damage per kill rather than Bonus Souls
T3 now provides an additional +4% Weapon Damage per kill (retroactive)
Spirit per boon increased from 1.1 to 1.3
Bullet damage per boon reduced from +0.5 to +0.36
T3 no longer removes ult debuffs
Displacement duration reduced from 1s to 0.8s
Max Venom damage reduced from 165 to 140
Max Damage now happens at 30% HP instead of 25%
Cooldown increased from 20s to 24s
T2 now also reduces cooldown by 8s
T3 increased from 40% Charge Cooldown to 55%
Damage increased from 45/165 to 50/180
Bullet damage growth reduced from 0.47 to 0.44
Healing reduced by 25%This change only affects Street Brawl.
Bullet Resist Reduction reduced from -8% to -7%
Bullet Resist Reduction spirit scaling reduced from 0.07 to 0.055
Damage reduced by 30%This change only affects Street Brawl.
Vertical hitbox increased from 2.5m to 3.5m
Spread duration increased from 0.5s to 0.6s
Low HP threshold increased from 30% to 35% health
Bullet Resistance increased from 7% to 8%
Bullet Resist Reduction reduced from -12% to -10%
Debuff duration reduced from 4s to 3s
Cooldown reduced from 50s to 40s
Vertical hitbox increased from 2.5m to 3.5m
Spread duration increased from 0.5s to 0.6s
Now renamed to Dispel Magic
Debuff Resistance increased from 20% to 25%
No longer grants +50 Health
No longer builds from Debuff Reducer
No longer grants +30% Debuff Resistance
Now grants +14% Spirit Resistance
No longer grants +100 HP
Move Speed bonus reduced from 2.25 to 2
Removed cast time
Now provides +1 Out of Combat Regen
Bullet Lifesteal reduced from 22% to 18%
Max Health penalty increased from -13% to -15%
Now provides +1 Out of Combat Regen
Now provides +4 Out of Combat Regen
Bullet Resist Reduction reduced from -12% to -9%
Weapon Damage increased from 15% to 22%
Bonus Health increased from 125 to 150
Time for Max Damage reduced from 3s to 2.5s
Bonus ammo no longer scales with % increase
Light Melee cooldown penalty reduced from 2x to 1.5x
Dash distance increased from -10% to -12%
Ammo reduced from +40% to +30%
Crit reduced from 110% to 100%
Light Melee cooldown penalty reduced from 2x to 1.5x
Bonus damage now has spirit scaling (0.16)
Cooldown increased from 20s to 24s
Now provides +40 Health
Spirit Lifesteal reduced from 15% to 10%
Imbued ability now provides +30% Spirit Lifesteal for any damage it does (including the reverb)
Dash distance increased from -10% to -12%
DPS reduced from 300 to 270This change only affects Street Brawl.
Bonus damage now has spirit scaling (0.16)
Now provides +65 Health
Bonus Spirit Power for Charged Abilities reduced from +16 to +10
Time between charges reduced from +50% to +30%
Now reduces cooldown on charged abilities by 14%
Cooldown reduced from 30s to 20s
Changed from +6% Spirit Resist to +8%
Changed to self cast only
Now restores up to 3 stamina based on the percentage of stacks you have relative to the max
Renamed Curse to Cursed Relic
No longer grants +15% Weapon Damage
While holding this item you have a -8% Total Damage Penalty
Duration reduced from 3.25s to 2.75sThis change only affects Street Brawl.
Spirit damage scaling increased from 0.3 to 0.6
No longer provides Fire Rate
Now provides +15% Weapon Damage
Dash Distance reduction increased from -20% to -25%
Minor improvement in buildup rate
Now builds out of Debuff Reducer
Spirit Resistance reduced from 25% to 18%
Burn DPS now scales with spirit power (0.05)
Low HP threshold increased from 30% to 35% health
Air Dash distance reduced from 30% to 23%
Stamina recovery reduced from 20% to 18%
Now increases Bonus Health, Weapon Damage, Spirit Power and Stun DurationThis change only affects Street Brawl.
No longer increases duration or cooldownThis change only affects Street Brawl.
Bonus Health increased from +75 to +125
Debuff Resistance increased from 20% to 25%